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Rethinking Virtual Places, Champion Erik M.


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Автор: Champion Erik M.
Название:  Rethinking Virtual Places
ISBN: 9780253058355
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 025305835X
Обложка/Формат: Paperback
Страницы: 264
Вес: 0.39 кг.
Дата издания: 30.11.2021
Язык: English
Иллюстрации: 32 illustrations, black and white; 13 tables, black and white
Размер: 229 x 152 x 14
Ключевые слова: Graphics programming,Humanities,User interface design & usability, COMPUTERS / Computer Graphics,COMPUTERS / Interactive & Multimedia,EDUCATION / Teaching Methods & Materials / Arts & Humanities
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Поставляется из: Англии
Описание: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?
In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.
Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Дополнительное описание: Foreword
Acknowledgments
Introduction: Rethinking Virtual Places
1. A Potted History of Virtual Reality
2. Dead, Dying, Failed Worlds
3. Architecture: Places Without People
4. Theories of Place & Cyberspace
5. Rats & Goo




Game mods

Автор: Champion, Erik (curtin University Perth Western Australia)
Название: Game mods
ISBN: 1300540613 ISBN-13(EAN): 9781300540618
Издательство: Неизвестно
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Цена: 3029.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: As part of the Oxford American Pain Library, this practical handbook is designed to serve as an authoritative resource on diagnosing and treating back and neck pain. Co-authored by two primary care physicians and a nurse practitioner with extensive expertise in pain medicine and management, it is tailored to the needs of busy health care professionalsand focuses on essential clinical information.

Enter: The Champion: The

Автор: Welchoff Erik L.
Название: Enter: The Champion: The
ISBN: 173660080X ISBN-13(EAN): 9781736600801
Издательство: Неизвестно
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Цена: 3033.00 р.
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Описание:

Imagine a world where all living creatures, including humans, are genetically engineered for special purposes. Imagine a super-race of Warrior humans who are manufactured in cutting-edge laboratories deep inside the planet, where they are trained to use their unimaginable athletic capabilities in advanced martial arts and acrobatics. When they are ready, they are sold to the highest bidder, to be used to police humanity, spy on enemies, and ultimately control every normal human in the universe.



From within this Warrior race of superhumans emerges one who is different-one who is flawed with emotions. Anton Seven, Warrior, is a flawed superhuman sent on a suicide mission to achieve the impossible-to fight against odds no Warrior was ever intended to overcome. Will he succeed?

Rethinking Virtual Places

Автор: Champion Erik M.
Название: Rethinking Virtual Places
ISBN: 0253058341 ISBN-13(EAN): 9780253058348
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 9405.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?
In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.
Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.


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