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Learning Blender, 


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Цена: 6730.00р.
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При оформлении заказа до: 2025-08-04
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Название:  Learning Blender
ISBN: 9780136411758
Издательство: Pearson Education
Издательство: Pearson education (us)
Классификация:
ISBN-10: 0136411754
Обложка/Формат: Paperback
Страницы: 448
Вес: 0.75 кг.
Дата издания: 23-04-2021
Серия: Learning
Язык: English
Издание: 3 ed
Размер: 22.61 x 17.78 x 2.03 cm
Читательская аудитория: Professional & vocational
Рейтинг:
Поставляется из: Англии
Описание: This book presents a number of innovative uses of fly ash. Fly ash is a fine powder that is a byproduct of burning pulverized coal in thermal power plants. Though fly ash was a problem in terms of its disposal, it now has a variety of uses, such as a prime material in blocks, bricks, and PCC paving, and further applications are being investigated.


      Старое издание
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Автор: Villar Oliver
Название: Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
ISBN: 0133886174 ISBN-13(EAN): 9780133886177
Издательство: Pearson Education
Цена: 6686.00 р.
Наличие на складе: Невозможна поставка.
Описание: Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing " Learning Blender " walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it s perfect for both 3D novices and those who ve used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender s interface, controls, and how to manipulate objects. Once you ve mastered the fundamentals, you ll follow a realistic 3D workflow through a complete project. You ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender s trickier tasks. By the time you re done, you ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender s innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they ll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character s skeleton and make it walk Make the most of Blender s Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference. "

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Автор: Villar Oliver
Название: Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
ISBN: 0134663462 ISBN-13(EAN): 9780134663463
Издательство: Pearson Education
Цена: 4228.00 р.
Наличие на складе: Невозможна поставка.
Описание: Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing


Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.

Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media--and you'll have up-to-date skills for any 3D project, whether it involves characters or not.

  • Learn Blender's updated user interface, navigation, and selection techniques
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organize an efficient, step-by-step pipeline to streamline workflow in any project
  • Master modeling, unwrapping, and texturing
  • Bring your character to life with materials and shading
  • Create your character's skeleton and make it walk
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene into the final result using Blender's compositing nodes


3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
Рейтинг:
Цена: 8642.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Blender 2.6 Cycles, Materials and Textures Cookbook

Автор: Valenza Enrico
Название: Blender 2.6 Cycles, Materials and Textures Cookbook
ISBN: 1782161309 ISBN-13(EAN): 9781782161301
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Blender Game Engine: Beginner`s Guide

Автор: Bacone Victor Kuller, Kuller Bacone Victor
Название: Blender Game Engine: Beginner`s Guide
ISBN: 1849517029 ISBN-13(EAN): 9781849517027
Издательство: Неизвестно
Рейтинг:
Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Blender 2.5 Materials and Textures Cookbook

Автор: Litster Colin
Название: Blender 2.5 Materials and Textures Cookbook
ISBN: 1849512884 ISBN-13(EAN): 9781849512886
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Blender Compositing and Post Processing

Автор: Vepakomma Mythravarun
Название: Blender Compositing and Post Processing
ISBN: 1782161120 ISBN-13(EAN): 9781782161127
Издательство: Неизвестно
Рейтинг:
Цена: 7171.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Blender Cycles: Lighting and Rendering Cookbook

Автор: Iraci Bernardo
Название: Blender Cycles: Lighting and Rendering Cookbook
ISBN: 178216460X ISBN-13(EAN): 9781782164609
Издательство: Неизвестно
Рейтинг:
Цена: 10114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

The Blender Python API

Автор: Chris Conlan
Название: The Blender Python API
ISBN: 1484228014 ISBN-13(EAN): 9781484228012
Издательство: Springer
Рейтинг:
Цена: 5309.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Blender is a popular open source 3D modeling software. Using the Python API is difficult due to its complex object hierarchy and vast documentation. This book clearly explains the interface, familiarizing data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models.


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