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Approaches to Videogame Discourse: Lexis, Interaction, Textuality, Astrid Ensslin, Isabel Balteiro


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Автор: Astrid Ensslin, Isabel Balteiro
Название:  Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 9781501375446
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 150137544X
Обложка/Формат: Paperback
Страницы: 336
Вес: 0.44 кг.
Дата издания: 28.01.2021
Серия: Sociology
Язык: English
Иллюстрации: 30 tables, 19 bw illus; 30 tables, 19 bw illus
Размер: 21.59 x 14.00 x 1.17 cm
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Computing & information technology,linguistics,Media studies, LANGUAGE ARTS & DISCIPLINES / Linguistics / General,SOCIAL SCIENCE / Media Studies,TECHNOLOGY & ENGINEERING / Electronics / Digital
Подзаголовок: Lexis, interaction, textuality
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Поставляется из: Англии
Описание: The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, Lexicology, Localisation and Variation, chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. Player Interactions moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, Beyond the Text, scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourseexamines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.



Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 1501338455 ISBN-13(EAN): 9781501338458
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 19008.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

The Wealth of Virtual Nations: Videogame Currencies

Автор: Crowley Adam
Название: The Wealth of Virtual Nations: Videogame Currencies
ISBN: 3319851020 ISBN-13(EAN): 9783319851020
Издательство: Springer
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Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book considers representations of wealth and the wealthy in videogames.

Simulating Good and Evil: The Morality and Politics of Videogames

Автор: Marcus Schulzke
Название: Simulating Good and Evil: The Morality and Politics of Videogames
ISBN: 1978818572 ISBN-13(EAN): 9781978818576
Издательство: Mare Nostrum (Eurospan)
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Цена: 18810.00 р.
Наличие на складе: Нет в наличии.

Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.  


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