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Unstable Aesthetics: Game Engines and the Strangeness of Modding, Eddie Lohmeyer


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Автор: Eddie Lohmeyer
Название:  Unstable Aesthetics: Game Engines and the Strangeness of Modding
ISBN: 9781501364907
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1501364901
Обложка/Формат: Hardback
Страницы: 216
Вес: 0.45 кг.
Дата издания: 25.02.2021
Серия: Sociology
Язык: English
Иллюстрации: 68 bw illus; 68 bw illus
Размер: 229 x 152
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: 3D graphics: games programming,Computer games design,Media studies, COMPUTERS / Digital Media / Video & Animation,GAMES / General,SOCIAL SCIENCE / Media Studies
Подзаголовок: Game engines and the strangeness of modding
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Поставляется из: Англии
Описание: Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.


Women and Video Game Modding: Essays on Gender and the Digital Community

Автор: Whelan Bridget, Kapell Matthew Wilhelm
Название: Women and Video Game Modding: Essays on Gender and the Digital Community
ISBN: 1476667438 ISBN-13(EAN): 9781476667430
Издательство: Mare Nostrum (Eurospan)
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Цена: 6098.00 р.
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Описание: These essays examine the phenomenon of women and "modding", focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between "modders" and developers, the history of "modding", and the relationship between "modding" and disability, race, sexuality and gender identity.


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