Spectate! Watching, Recording and Streaming Videogames, James Newman
Автор: James Newman Название: Spectate! Watching, Recording and Streaming Videogames ISBN: 1501332406 ISBN-13(EAN): 9781501332401 Издательство: Bloomsbury Academic Рейтинг: Цена: 3483.00 р. Наличие на складе: Нет в наличии.
Описание: If there is one thing that distinguishes videogames from other media forms surely it is their interactivity. What it quite means to be a ‘player’, or what constitutes the distinctive ‘play position’, has never been more complicated, contested and confusing – so much so that it need not involve touching a controller at all, far less becoming an accomplished performer. We see players learning from one another as they observe technique, and shifting between playing and spectating as they take turns sharing gameplay one level or life at a time.
Spectate! Recording, Streaming and Watching Videogames explores the phenomenon of videogame spectatorship and presents a historically-grounded case for a reconsideration of our conceptualization and approaches to videogame play. Renowned games scholar James Newman covers player activities, how platforms enable spectating in interesting ways, and how spectating helps play a role in archiving and preserving game history.
Recognizing that the playability of a videogame is a temporary state, Newman argues that spectatorship is not merely a viable alternative to first hand play but that it might offer insights into the nuance and variety of possible playings impossible to attain in any other way. Newman's analysis for understanding how games have been integrated into the landscape of new media will become required reading.
Автор: Bogost Ian Название: How to Do Things with Videogames ISBN: 081667647X ISBN-13(EAN): 9780816676477 Издательство: Marston Book Services Рейтинг: Цена: 2968.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
Автор: Bogost Ian Название: How to Talk about Videogames ISBN: 0816699127 ISBN-13(EAN): 9780816699124 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 2502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
Автор: Wade Alex Название: Playback - A Genealogy of 1980s British Videogames ISBN: 1501341847 ISBN-13(EAN): 9781501341847 Издательство: Bloomsbury Academic Рейтинг: Цена: 5542.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.
Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.
Автор: Brown Название: Videogames and Education ISBN: 0765619962 ISBN-13(EAN): 9780765619969 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.
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Автор: David Owen Название: Player and Avatar: The Affective Potential of Videogames ISBN: 1476667195 ISBN-13(EAN): 9781476667195 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 6653.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player`s virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud`s vision of the "body without organs".
Автор: Rebecca Bushnell Название: Tragic Time in Drama, Film, and Videogames ISBN: 1137585250 ISBN-13(EAN): 9781137585257 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book explores how classical and Shakespearean tragedy has shaped the temporality of crisis on the stage and in time-travel films and videogames. In turn, it uncovers how performance and new media can challenge common assumptions about tragic causality and fate. Traditional tragedies may present us with a present when a calamity is staged, a decisive moment in which everything changes. However, modern performance, adaptation and new media can question the premises of that kind of present crisis and its fatality. By offering replays or alternative endings, experimental theatre, adaptation, time travel films and videogames reinvent the tragic experience of irreversible present time. This book offers the reader a fresh understanding of tragic character and agency through these new media’s exposure of the genre’s deep structure.
Автор: Anna Spagnolli; Luca Chittaro; Luciano Gamberini Название: Persuasive Technology - Persuasive, Motivating, Empowering Videogames ISBN: 3319071262 ISBN-13(EAN): 9783319071268 Издательство: Springer Рейтинг: Цена: 10201.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e.
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