Описание: Documents the making of Christopher Nolan`s Interstellar in detail. Featuring interviews with the acclaimed director, screenwriter Jonathan Nolan, and key cast, with pictures from the set, this book also focuses on scientist Kip Thorne, whose revelatory theories about the nature of time and space inspired the movie`s narrative.
Автор: Matthew Reinhart Название: Harry Potter: A Pop-Up Guide to Diagon Alley and Beyond ISBN: 1789096359 ISBN-13(EAN): 9781789096354 Издательство: Titan books ltd. Рейтинг: Цена: 9306.00 р. Наличие на складе: Есть (более 5-х шт.) Описание: This exhilarating pop-up book invites you to relive the movie adventures of Hermione Granger, Ron Weasley, and the Boy Who Lived-Harry Potter-as you explore London`s magical Diagon Alley like never before.
Автор: Mark McLelland, Kazumi Nagaike, Katsuhiko Suganuma Название: Boys Love Manga and Beyond: History, Culture, and Community in Japan ISBN: 1496807766 ISBN-13(EAN): 9781496807762 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4389.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In recent decades, "Boys Love" (BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship.
Автор: Levy, Lawrence Название: To pixar and beyond ISBN: 178607186X ISBN-13(EAN): 9781786071866 Издательство: TBS/GBS Рейтинг: Цена: 2176.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The true story of how a seemingly down-and-out company made Steve Jobs an overnight billionaire
Автор: Lusted, David Название: Western ISBN: 0582437369 ISBN-13(EAN): 9780582437364 Издательство: Taylor&Francis Рейтинг: Цена: 6001.00 р. 8573.00-30% Наличие на складе: Есть (1 шт.) Описание: This study of the Western movie comprises two main parts: part one deals with background issues such as the Western as imaginary space, while part two offers a survey of the various stages of the Western, from its origins through silent Westerns to later revisionist Westerns.
Автор: del Rio Elena Название: Deleuze and the Cinemas of Performance ISBN: 0748649417 ISBN-13(EAN): 9780748649419 Издательство: Macmillan Рейтинг: Цена: 4073.00 р. 5819.00-30% Наличие на складе: Есть (1 шт.) Описание: This book offers a unique reconsideration of the performing body that privileges the notion of affective force over the notion of visual form at the centre of former theories of spectacle and performativity. Drawing on Gilles Deleuze's philosophy of the body, and on Deleuze-Spinoza's relevant concepts of affect and expression, Elena del Rio examines a kind of cinema that she calls 'affective-performative'. The features of this cinema unfold via detailed and engaging discussions of the movements, gestures and speeds of the body in a variety of films by Douglas Sirk, Rainer W. Fassbinder, Sally Potter, Claire Denis, and David Lynch. Key to the book's engagement with performance is a consistent attention to the body's powers of affection. Grounding her analysis in these powers, del Rio shows the insufficiency of former theoretical approaches in accounting for the transformative and creative capacities of the moving body of performance.Deleuze and the Cinemas of Performance will be of interest to any scholars and students of film concerned with bodily aspects of cinema, whether from a Deleuzian, a phenomenological, or a feminist perspective.Key Features*The first study of the interface between Deleuzian theory and film performance.*A sustained consideration of the links between the body of performance and the body of affect.*A reevaluation of central concepts in earlier film theory-from fetishistic spectacle and performativity to Brechtian distanciation, sadomasochism, and narcissism.*An analysis of the relation of the performative body to a feminist politics.*New readings of classical melodramas as well as contemporary independent cinemas.
Автор: McLelland Mark, Nagaike Kazumi, Suganuma Katsuhiko Название: Boys Love Manga and Beyond: History, Culture, and Community in Japan ISBN: 1628461195 ISBN-13(EAN): 9781628461190 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 13794.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Boys Love Manga and Beyond looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the ""beautiful boy"" has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation.In recent decades, ""Boys Love"" (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan's manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of ""boys love,"" and are rapidly gaining an audience throughout Asia and globally.This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls' culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.
Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
Автор: Hallin Название: Comparing Media Systems Beyond the Western World ISBN: 1107699541 ISBN-13(EAN): 9781107699540 Издательство: Cambridge Academ Рейтинг: Цена: 4435.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Comparing Media Systems Beyond the Western World explores the relation between media and political systems in a wide range of non-Western contexts, analyzing the variety of ways in which media interact with the state and with various political actors and the roles journalists play in these relationships.
Автор: Richards Jeffrey Название: Lost Worlds of John Ford ISBN: 1350114707 ISBN-13(EAN): 9781350114708 Издательство: Bloomsbury Academic Рейтинг: Цена: 15048.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The great director John Ford (1894-1973) is best known for classic westerns, but his body of work encompasses much more than this single genre. Jeffrey Richards develops and broadens our understanding of Ford's film-making oeuvre by studying his non-Western films through the lens of Ford's life and abiding preoccupations. Ford's other cinematic worlds included Ireland, the Family, Catholicism, War and the Sea, which share with his westerns the recurrent themes of memory and loss, the plight of outsiders and the tragedy of family breakup. Richards' revisionist study both provides new insights into familiar films such as The Fugitive (1947); The Quiet Man (1952), Gideon's Way and The Informer (1935) and reclaims neglected masterpieces, among them Wee Willie Winkie (1937) and the extraordinary The Long Voyage Home. (1940).
Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
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