Описание: The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.
Stop-motion Animation explores how all the elements of film-making - camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form. With tips and suggestions to help you get the most out of your films, and with examples from some of the masters of the craft, Barry Purves shows how to make the most of the movement, characters and stories that typify stop-motion.
With dozens of beautiful new examples from around the world, this new edition includes a project in each chapter, with pointers on finding a story and characters, developing a script and storyboard, constructing puppets and dealing with the practicalities of film-making. These projects combine to lead you through the creation of your first one-minute stop-motion animation.
Автор: Bartel Christopher Название: Video Games, Violence, and the Ethics of Fantasy: Killing Time ISBN: 1350202703 ISBN-13(EAN): 9781350202702 Издательство: Bloomsbury Academic Рейтинг: Цена: 9414.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue.
Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.
Автор: Christopher Bartel Название: Video Games, Violence, and the Ethics of Fantasy: Killing Time ISBN: 1350121878 ISBN-13(EAN): 9781350121874 Издательство: Bloomsbury Academic Рейтинг: Цена: 15840.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue.
Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies.
Video Games, Violence, and the Ethics of Fantasyengages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.
Автор: Hoedeman, Co Название: Frame by frame ISBN: 1988168554 ISBN-13(EAN): 9781988168555 Издательство: Gazelle Book Services Рейтинг: Цена: 5575.00 р. Наличие на складе: Поставка под заказ.
Описание:
Living through the Nazi occupation of Holland and arriving in Montreal with little more than a film reel under his arm, Co Hoedeman had a dream to work for the National Film Board of Canada's renowned animation unit. It was there where he became part of the vanguard in Quebec animation, launching a distinguished career combining animated film, writing and directing.
Shortly after joining the National Film Board, he began to make film history with his innovative techniques and his films based on Inuit legends. Working in collaboration with Inuit artists from Nunavut and Nunavik, his respect for the Inuit iconography, language and music manifested in a rare anthropological poetry and began his continuing involvement in the culture and concerns of the peoples of the North. The director of more than 27 acclaimed NFB films, he is recognized worldwide as a master of stop-motion animated films.
In his lifetime, Co Hoedeman has accomplished his dreams, despite the agonies of a World War, the trials of immigration, and the barriers of starting a new life as a stranger in a strange land. FRAME BY FRAME presents that life and journey.
Co Hoedeman is a master of stop-motion animation whose extraordinary creations are brought to life via an amazing range of materials. These classic works convey strong humanitarian values--respect for the environment and others' differences, social inclusion, peace--while treating even his youngest viewers with the deepest respect. Co came to Canada with the hope of working with the NFB--not a day goes by that we are not immensely grateful!--The National Film Board of Canada
When I met Co at the Cinecentrum studio in Holland in 1964, little did I know that our paths would cross again in Canada where Co would become a famous NFB filmmaker. Co's memoir tells us of the rewarding life of an animator who travelled far to reach his goals.--Paul Driessen
Co Hoedeman relays how he found his niche in the Canadian film world as a Dutch immigrant. He used his magical talents to bring an imaginary world to life, enchanting and entertaining millions of people both young and old, all over the world. Hoedeman's contribution to animated film has not gone unnoticed!--Nico Crama
Literary Nonfiction. Memoir. Art. Film.
Автор: Tembo Kwasu David, Pallant Chris Название: Genndy Tartakovsky: Sincerity in Animation ISBN: 1501356291 ISBN-13(EAN): 9781501356292 Издательство: Bloomsbury Academic Рейтинг: Цена: 29887.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Genndy Tartakovsky is widely regarded as a pioneer in contemporary Western animation of the 20th and 21st centuries. His groundbreaking and prolific output, ranging from Dexter's Laboratory to Samurai Jack and Sym-Bionic Titan, has become a mainstay of contemporary animated programming, and collectively, the cornerstone of both titans of the industry such as Cartoon Network and Adult Swim.
This book draws attention to the comparatively mysterious figure of this creator, while simultaneously celebrating his singular vision, mastery of formal technique, genre sensitivity, personal stylistic flair, and how these aesthetic and narrative elements combine to produce what the author calls an 'animation of sincerity' in all his works. The ebook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on www.bloomsburycollections.com.
Название: Animated bestiary ISBN: 0813544157 ISBN-13(EAN): 9780813544151 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4269.00 р. Наличие на складе: Нет в наличии.
Описание: Evaluates the depiction of animals in cartoons and animation more generally. This title argues that artists use animals to engage with issues that would be more difficult to address directly because of political, religious, or social taboos.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru