Procedural Content Generation in Games, Shaker Noor, Togelius Julian, Nelson Mark J.
Автор: Green Dale Название: Procedural Content Generation for C++ Game Development ISBN: 1785886711 ISBN-13(EAN): 9781785886713 Издательство: Неизвестно Рейтинг: Цена: 10114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation.
Автор: Noor Shaker; Julian Togelius; Mark J. Nelson Название: Procedural Content Generation in Games ISBN: 3319427148 ISBN-13(EAN): 9783319427140 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru