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Digital Games and Language Learning: Theory, Development and Implementation, Peterson Mark, Yamazaki Kasumi, Thomas Michael


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Автор: Peterson Mark, Yamazaki Kasumi, Thomas Michael
Название:  Digital Games and Language Learning: Theory, Development and Implementation
ISBN: 9781350133006
Издательство: Bloomsbury Academic
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1350133000
Обложка/Формат: Hardback
Страницы: 300
Вес: 0.37 кг.
Дата издания: 22.04.2021
Серия: Advances in digital language learning and teaching
Язык: English
Иллюстрации: 21 bw illus
Размер: 23.39 x 15.60 x 1.27 cm
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Educational equipment & technology, computer-aided learning (CAL),Language acquisition,Language learning: audio-visual & multimedia, EDUCATION / Computers & Technology,FOREIGN LANGUAGE STUDY / General,LANGUAGE ARTS & DISCIPLINES / Linguistics / General
Подзаголовок: Theory, development and implementation
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Поставляется из: США
Описание:

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.




Revolutionizing Modern Education through Meaningful E-Learning Implementation

Автор: Badrul Khan
Название: Revolutionizing Modern Education through Meaningful E-Learning Implementation
ISBN: 1522504664 ISBN-13(EAN): 9781522504665
Издательство: Mare Nostrum (Eurospan)
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Цена: 27027.00 р.
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Описание: Evaluates the means by which online education can be improved and systematically integrated more fluidly into traditional learning settings, with special focus on the ethical, pedagogical, and design aspects of building online courses. This publication explains the rewards and follies of online education for educators, administrators, programmers, designers, and students of education.

Digital games for minority student engagement :

Автор: Misra, Rupananda,
Название: Digital games for minority student engagement :
ISBN: 1522533982 ISBN-13(EAN): 9781522533986
Издательство: Turpin
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Цена: 21991.00 р.
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Описание: Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students.Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

Digital Games and Learning

Автор: Freitas Sara De
Название: Digital Games and Learning
ISBN: 1441198709 ISBN-13(EAN): 9781441198709
Издательство: Bloomsbury Academic
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Цена: 5542.00 р.
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Описание: How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations.

Mobile Learning Mindset: The District Leader`s Guide to Implementation

Автор: Hooker Carl
Название: Mobile Learning Mindset: The District Leader`s Guide to Implementation
ISBN: 1564843734 ISBN-13(EAN): 9781564843739
Издательство: Mare Nostrum (Eurospan)
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Цена: 3326.00 р.
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Описание: The Mobile Learning Mindset series offers practical knowledge and strategies for successful implementation of K-12 BYOD programs and 1:1 initiatives. The District Leader`s Guide to Implementation shares lessons learned and provides many examples and activities that will help school leaders who are about to implement a mobile device initiative or already have.

Cases on E-Learning Management: Development and Implementation

Автор: Harrison Hao Yang, Shuyan Wang
Название: Cases on E-Learning Management: Development and Implementation
ISBN: 1466619333 ISBN-13(EAN): 9781466619333
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: "This book provides innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education"--Provided by publisher.

Cloud Computing for Teaching and Learning: Strategies for Design and Implementation

Автор: Lee Chao
Название: Cloud Computing for Teaching and Learning: Strategies for Design and Implementation
ISBN: 1466609575 ISBN-13(EAN): 9781466609570
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: "This book provides the latest information about cloud development and cloud applications in teaching and learning, including empirical research findings in these areas for professionals and researchers working in the field of e-learning who want to implement teaching and learning with cloud computing"--Provided by publisher.

Small Spacecraft Development Project-Based Learning: Implementation and Assessment of an Academic Program

Автор: Straub Jeremy, Marsh Ronald Arthur, Whalen David J.
Название: Small Spacecraft Development Project-Based Learning: Implementation and Assessment of an Academic Program
ISBN: 3319795155 ISBN-13(EAN): 9783319795157
Издательство: Springer
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Цена: 6986.00 р.
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Описание: The book presents prior work related to program assessment (both for a single program and internationally) and discusses how similar techniques can be utilized for both formative and summative assessment of a new program.

Handbook of research on immersive digital games in educational environments

Название: Handbook of research on immersive digital games in educational environments
ISBN: 1522557903 ISBN-13(EAN): 9781522557906
Издательство: Turpin
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Цена: 53407.00 р.
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Описание: Presents research exploring the theoretical and practical aspects of digital games and technological applications within contemporary education. Featuring coverage on a range of topics such as digital integration, educational simulation, and learning theories, this book is designed for teachers, students, researchers, and software developers.

Physical Play and Children`s Digital Games

Автор: Krystina Madej
Название: Physical Play and Children`s Digital Games
ISBN: 3319428748 ISBN-13(EAN): 9783319428741
Издательство: Springer
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Цена: 6986.00 р.
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Описание:

Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play.
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Digital Games for Minority Student Engagement: Emerging Research and Opportunities

Автор: Misra Rupanada, Eyombo Leo, Phillips Floyd T.
Название: Digital Games for Minority Student Engagement: Emerging Research and Opportunities
ISBN: 1522586024 ISBN-13(EAN): 9781522586029
Издательство: Mare Nostrum (Eurospan)
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Цена: 11913.00 р.
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Описание: "This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--

Cases On Educational Technology Implementation For Facilitating Learning

Автор: Ritzhaupt & Kumar
Название: Cases On Educational Technology Implementation For Facilitating Learning
ISBN: 1466636769 ISBN-13(EAN): 9781466636767
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: With constant explorative research on educational technologies, it remains important to have a detailed understanding of the implementation of these innovations.<br><br><em>Cases on Educational Technology Implementation for Facilitating Learning</em> blends together vital research and advancements on educational technologies into one comprehensive collection; while structuring the information to make it accessible for implementation into the classroom. Academics, professors, and educators will find this casebook especially useful for integrating new aspects of technology into their programmes.

Cases On Educational Technology Planning, Design, And Implementation

Автор: Benson, Moore & Williams Van Roo
Название: Cases On Educational Technology Planning, Design, And Implementation
ISBN: 1466642378 ISBN-13(EAN): 9781466642379
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: <em>Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective</em> provides strategies for addressing the challenges and pitfalls faced when planning, designing, and implementing learning and educational technology projects. The case studies in this publication aim to provide instructors, practitioners in K-12 and higher education, business managers as well as students interested in implementing education technology projects.


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