Описание: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.
Автор: Hermes, Dan Mazloumi, Nima Название: Building xamarin.forms mobile apps using xaml ISBN: 1484240294 ISBN-13(EAN): 9781484240298 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development.
You'll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers.
You'll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns. Building Xamarin.Forms Mobile Apps Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom renderers, and native view declaration.
What You Will Learn
Create world-class mobile apps for iOS and Android using C# and XAML
Build a XAML UI decoupled from the C# code behind
Design UI layouts such as FrameLayout, controls, lists, and navigation patterns
Style your app using resource dictionaries, styles, themes, and CSS
Customize controls to have platform-specific features using effects, custom renderers, and native views
Who This Book Is For
XAML and C# developers, architects, and technical managers as well as many Android and iOS developers
Learn to build cross-platform mobile apps using the latest features in Xamarin.Forms 4 with the help of a series of projects including apps for real-time chatting, AR games, location-tracking, weather, photo galleries, and much more
Key Features
Develop mobile apps, AR games, and chatbots of varying complexity with the help of real-world examples
Explore the important features of Xamarin.Forms 4 such as Shell, CollectionView, and CarouselView
Get to grips with advanced concepts such as AR and VR and machine learning for mobile development
Book Description
Xamarin.Forms is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of Xamarin.Forms, this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning.
Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You'll build your first Xamarin.Forms app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You'll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory.
By the end of this book, you'll be ready to develop your own native apps with Xamarin.Forms and its associated technologies, such as .NET Core, Visual Studio 2019, and C#.
What you will learn
Set up Xamarin.Forms to build native apps with code-sharing capabilities
Understand the core aspects of developing a mobile app, such as its layout, UX, and rendering
Use custom renderers to gain platform-specific access
Discover how to create custom layouts for your apps with Xamarin.Forms Shell
Use Azure SignalR to implement serverless services in your Xamarin apps
Create an augmented reality (AR) game for Android and iOS using ARCore and ARKit, respectively
Build and train machine learning models using CoreML, TensorFlow, and Azure Cognitive Services
Who this book is for
This book is for C# and .NET developers who want to learn Xamarin.Forms and get started with native Xamarin mobile application development from the ground up. Working knowledge of Visual Studio will help you to get the most out of this book.
Автор: Paul Johnson Название: Using MVVM with your Xamarin Apps ISBN: 1484224744 ISBN-13(EAN): 9781484224748 Издательство: Springer Рейтинг: Цена: 5589.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Learn how to use the popular MVVM Light development framework with a focus on reliable, maintainable code that can be deployed across any of the .NET-supported mobile platforms. Clear examples are provided of the advantages of the MVVM platform along with step-by-step demonstrations of how to create applications at different levels of complexity. Application development is covered for iOS, Android, and Windows phone (UWP) using MVVM Light as the central framework.
The model-view-view-model (MVVM) pattern is valued by many developers as an excellent way to create sophisticated modern applications. Its clear separation of presentation and business logic produces a clean implementation that promotes speed, scalability, and code reuse in applications with a complex UI. These characteristics have long been highly valued by WPF developers, and now that benefit is available to Xamarin developers, too.
What You'll Learn
Set up and install MVVM Light
Understand the advantages and disadvantages of MVVM
Discover why inversion of control is important in MVVM
Conduct unit testing of MVVM apps
Convert your existing apps to use MVVM
Use MVVM Light within a Xamarin Forms app
Use webservices
Be introduced to the new .NET 2.0 Standard Class Library and how to use MVVM Light with it
Описание: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success.
Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Описание: Offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. The book features coverage on a broad range of topics, including cyber behaviour, human-computer interaction, and transmedia.
Описание: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success.
Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Описание: A critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. It features coverage on a broad range of topics such as cyber behaviour, human-computer interaction, and transmedia.
Описание: Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.
Описание: Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop an effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, you`ll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design ...
This book walks the developer through the process of tailoring their apps in order to appeal to a global market. Microsoft MVP Chris Miller steps you through the process of enabling multiple language support, while using a single shared set of language resources using the .NET Framework. .NET makes it easy to support multiple languages and cultures.
Starting with a simple mobile application, the author demonstrates how to adapt it for the Android, iOS, and Windows platforms, showing how to handle the localization with resource files and how to handle internationalization on each platform.
Readers will learn how to test the application for the localization support and how to avoid common pitfalls. Using Xamarin.Forms and Visual Studio, the app will be implemented for Android, iOS, and Windows 10 UWP and 99% of the code will be shared across the platforms.
What You Will Learn:
Localization and Internationalization and why they matterHow multiple languages are supported on each platformHow cultural differences like dates and currencies are handledHow to use tools like Microsoft’s Multilingual App Toolkit to manage language resourcesHow to create an localized, cross-platform app with Android Studio, Xcode, Xamarin and Visual Studio toolsHow to get help translating the text from the application
Who This Book Is For:
Mobile app developers currently writing native apps for Windows Phone, Android, and iOS. The Android and iOS native apps will be written using Xamarin and also with the native tool kits, the Windows apps with the stock Visual Studio tools.
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