The Impact of the 4th Industrial Revolution on Engineering Education: Proceedings of the 22nd International Conference on Interactive Collaborative Le, Auer Michael E., Hortsch Hanno, Sethakul Panarit
Описание: Modeling and Optimization of Functional Response Based on Kriging Model.- Evaluation of Auto Parts Industry Cluster in Jiangxi Province.- ReliefF Based Forward Selection Algorithm to Identify CTQs for Complex Products.- The Research on Cost Management of steel-plastic composite pipe enterprise based on Activity-Based Costing.- The Operations and Strategy for Container Yard Operators in Xiamen Port.- The Way of the Ease Traffic Congestion in Commercial Center of Beijing -The Analysis and Research of Level Analyses And Fuzzy Evaluation in Sanlitun Street.- Hierarchical Planning and Control Method for Multiple Product Development Projects.- A Virtual Resequencing Problem in Automobile Paint Shops.- Multi-objective Simulation Optimization Using Stochastic Kriging.- Age-Related Differences In The Acceptance Process Of Mobile Phones: A Closer Look At Social Influences.- Performance of the Zone Control Chart for Detecting Prespecified Quadratic Changes in Linear Profiles.
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.
Описание: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.
HCI for Well-being and Eudaimonia.- Deception of the "Elephant in the Room" Invisible Auditing Multi-Party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies.- An embodied and ubiquitous E-coach for accompanying older adults towards a better lifestyle.- Designing and testing HomeCare4All: a eHealth mobile app for elderly.- Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health.- Emotional responses to health data visualization.- Improving Dialogue Design and Control for Smartwatches by Reinforcement Learning Based Behavioral Acceptance Patterns.- FaceForward - An AI-based Interactive System for Exploring the Personal Potential.- Designing an Assisted Self-help Mobile App to Cope with Panic Disorder: Preliminary Results and Open Issues.- Digital Overload Reminders - "the right amount of shame"?.- Design of digital coaches for health and wellness in the workplace.- The Influences of Media Naturalness and Mental Model Alignment on Reducing Patient Uncertainty in Virtual Consultation.- Design and Research of Intelligent Products for the Management of Chronic Diseases of the Elderly.- The Efficacy of Virtual Reality Exposure Therapy for Fear of Falling (FOF) in the Elderly.- A New Analysis Method for User Reviews of Mobile Fitness Apps.- How to Present Calorie Information on The Electronic Menu to Help People Order More Healthily.- Learning, Culture and Creativity.- Development and Technical Experience of Plastic Injection Machine for STEAM Education.- Bringing digital transformation into Museums: the Mu.SA MOOC case study.- Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations.- Research on Design of Intelligent Creeping Blanket for Infants Based on Sustainable Design.- Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence.- VR: Time Machine.- Read Ahoy! A playful digital-physical Viking experience to engage children in finding and reading books.- Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students.- Improvised Music for Computer and Augmented Guitar: Performance with Gen Plug-ins.- Product Design Model for E-Commerce Cantonese Porcelain based on User Perceptual Image in China.- Human Values, Ethics, Transparency and Trust.- Effects of Reputation, Organization, and Readability on Trustworthiness Perceptions of Computer Code.- User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases.- Inclusive Design - Go Beyond Accessibility.- Relational Interaction: Challenges and Opportunities for Social Innovation through Service Co-Production.- An Examination of Dispositional Trust in Human and Autonomous System Interactions.- Are all Perfect Automation Schemas Equal? Testing Differential Item Functioning in Programmers versus the General Public.- Gaps in Neuroethics in Relation to Brain Computer Interfaces: Systematic Literature Review-. TRUE-Transparency of Recommended User Experiences.- Ideal Election Method by Adopting the Interval Scale instead of the Ordinal scale.- Using blink rate to detect deception: a study to validate an automatic blink detector and a new dataset of videos from liars and truth-tellers.- Pathway to a Human-Values Based Approach to Tackle Misinformation Online.- Using Inclusive Research to Promote Inclusive Design: Possibilities and Limitations in a Corporate Environment.- HCI in Complex Environments.- Stability Maintenance of Depth-Depth Matching of Steepest Descent Method using an Incision Shape of an Occluded Organ.- BeaCON - A Research Framework Towards an Optimal Navigation.- Computational Design for complexity-related issues. Strategies to foresee emergent behaviour and social conflict in the 'organic' Tirana.- Research on Service Design of Real-time Translation based on Scenario Analysis.- Deadlo
Описание: This book constitutes the proceedings of the 22nd International Conference on Coordination Models and Languages, COORDINATION 2020, which was due to be held in Valletta, Malta, in June 2020, as part of the 15th International Federated Conference on Distributed Computing Techniques, DisCoTec 2020.
Описание: Gesture-based Interaction.- A Human-centered Approach to Designing Gestures for Natural User Interfaces.- Comparing a Mouse and a Free Hand Gesture Interaction Technique for 3D Object Manipulation.- Research on Gesture Interaction Design for Home Control Intelligent Terminals.- A Comparative Study of Hand Gesture Recognition Devices for Games.- The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Setting.- Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interaction.- Gesture-based interaction: Visual gesture mapping.- The Potential of Gesture-Based Interaction.- Detecting Gestures through a Gesture-Based Interface to Teach Introductory Programming Concepts.- A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask.- Speech, Voice, Conversation and Emotions.- The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions.- Integrating Language and Emotion Features for Multilingual Speech Emotion Recognition.- A new approach to measure user experience with voice-controlled intelligent assistants: A pilot study.- Comparing the user preferences towards emotional voice interaction applied on different devices: An empirical study.- Research on Interaction Design of Artificial Intelligence Mock Interview Application Based on Goal-directed Design Theory.- The Effect of Personal Pronouns on Users' Emotional Experience in Voice Interaction.- The Effect of Naturalness of Voice and Empathic Responses on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface.- Impression Detection and Management Using an Embodied Conversational Agent.- Expectation and Reaction as Intention for Conversation System.- Augmented Tension Detection in Communication: Insights from Prosodic and Content Features.- How to Design the Expression Ways of Conversational Agents Based on Affective Experience.- Deep Learning-based Emotion Recognition from Real-Time Videos.- Multimodal Interaction.- Designing An AI-Companion to Support the Driver in Highly Autonomous Cars.- SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger.- A Defocus Based Novel Keyboard Design.- Affective Haptics and Multimodal Experiments Research.- Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch.- A Framework of Input Devices to Support Designing Composite Wearable Computers.- Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding Tutorials.- Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment.- Identification Method of Digits for Expanding Touchpad Input-. FingerTalkie: Designing A Low-cost Finger-worn Device for Interactive Audio Labeling of Tactile Diagrams.- A Virtual Mouse Interface for Supporting Multi-User Interactions.- Floating Hierarchical Menus for Swipe-based Navigation on Touchscreen Mobile Devices.- Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor.- Human Robot Interaction.- One-hand Controller for Human-Drone Interaction - a Human-centered Prototype Development.- Sexual Robots: the Social-Relational Approach and the Concept of Subjective Reference.- Theses on the Future Design of Human-Robot Collaboration.- Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots during a VR Emergency Egress.- Modelling the Collaboration of a Patient and an Assisting Humanoid Robot during Training Tasks.- Multi-Human Management of Robotic Swarms.- The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy.- Database Semantics for Talking Autonomous Robots.- Emotion Synchronization Method for Robot Facial Expression.- Human-Robot Interaction in Health Care: Focus on Human Factors.- Eval
Описание: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020.
Successful embedding of Virtual Lectures in Medical Psychology Education in order to improve teacher-student Interactivity and Collaboration.- Modeling the Behaviors of Participants in Meetings for Decision Making Using OpenPose.- Mobile Apps (EnglishListening and 6 Minute English) and the Listening skill.- A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation game for Nurse Training.- Contribution To Improvement Of Distance Learning Based On Zeroconf Protocol And An Interactive IPTV.- "Collaboratively Learning and Developing a Tool Kit for GPS Anti-Jamming".- Accessible Portal For School-Age Blind, As A Tool To Improve Social Skills.- Education of IoT-Engineering Topics at Austrian Vocational Secondary Schools.- Student Relationship Management Using Business Intelligence Model to Enhance Student's Leadership in 21st Century.- Inventive for teaching Braille writing begins.- Project Interdisciplinarity in Legal Students Education.- Poster: Intensive Learning Technologies as a Trend in Education Digitalization.- Flipped Classroom And Serious Games As A Teaching Model In Experimental Sciences At The University.- Challenge Based Learning in the 4IR: Results on the Application of the Tec21 Educational Model in an Energetic Efficiency Improvement to a Rustic Industry.- The Use Of The Project-Based Learning In The Study Of The Course Of Mathematical Analysis.- 'Learning By Competing': Experience From Smart India Hackathon 2019.
Описание: This book constitutes the proceedings of the 5th International Conference on Interactive Collaborative Robotics, ICR 2020, held in St. Petersburg, Russia, in October 2020. The 31 papers presented were carefully reviewed and selected from 62 submissions.
Design and Evaluation Methods and Tools.- User Characteristics, Requirements and Preferences.- Multimodal and Natural Interaction.- Recognizing Human Psychological States.- User Experience Studies.- Human Perception and Cognition.- AI in HCI.- Virtual, Augmented and Mixed Reality.- Virtual Humans and Motion Modelling and Tracking.- Learning Technology.- Universal Access, Accessibility and Design for the Elderly.- Smartphones, Social Media and Human Behaviour.- Interacting with Cultural Heritage.- Human-Vehicle Interaction.- Transport, Safety and Crisis Management.- Security, Privacy and Trust.- Product and Service Design.
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