Advances in Ergonomics in Design: Proceedings of the Ahfe 2020 Virtual Conference on Ergonomics in Design, July 16-20, 2020, USA, Rebelo Francisco, Soares Marcelo
Описание: The broad and developing scope of ergonomics - the application of scientific knowledge to improve people’s interaction with products, systems and environments - has been illustrated for 27 years by the books which make up the Contemporary Ergonomics series.This book presents the proceedings of the international conference on Contemporary Ergonomics and Human Factors 2013. In addition to being the leading event in the UK that features ergonomics and human factors across all sectors, this is also the annual conference of the Institute of Ergonomics & Human Factors. Individual papers provide insight into current practice, present new research findings and form an invaluable reference source. The volumes provide a fast track for the publication of suitable papers from international contributors, with papers being subject to peer review since 2009. A wide range of topics are covered in these proceedings including human computer interaction, standards, accessibility, work & wellbeing, design, transport, safety culture, green ergonomics, healthcare, human cognition, biomechanics, crowd behaviour and the systems approach. As well as being of interest to mainstream ergonomists and human factors specialists, Contemporary Ergonomics and Human Factors will appeal to all those who are concerned with people's interactions with their working and leisure environment including designers, manufacturing and production engineers, health and safety specialists, occupational, applied and industrial psychologists, and applied physiologists.
Описание: This book presents cutting-edge research on innovative system interfaces, highlighting both lifecycle development and human-technology interaction, especially in virtual, augmented and mixed reality systems.
Описание: Identifying trendsetters in online social networks - a machine learning approach.- Consume less, create more - Digital services in the context of sustainability.- Influence of survey link locational placement on the user rating.- Toward a computable scholarly record.- Research approaches to service innovation: Organizational perspectives.- Innovation-as-a-service: Emergent lessons from an AI innovation management project.- Barriers to Service Innovation using Data Science.- Service design approaches to drive employee engagement.
Описание: The book, which is based on the AHFE 2020 Virtual Conference on Human Aspects of Transportation, held on July 16-20, 2020, mainly addresses the needs of transportation system designers, industrial designers, human-computer interaction researchers, civil and control engineers, as well as vehicle system engineers.
Описание: Pilot study of Kansei human machine interface for prevention system of unintended acceleration.- Meaning and approach of new product designing through Kansei engineering.- Real, augmented, virtual, and robotic animals in smart and playable cities.- UX design for mobile application of E-Commerce site by using Kansei interface.- Research on the color of physiotherapy equipment.
Описание: Waar begin ek om my tesis of verhandeling te skryf? Watter afdelings het so `n teks? Hoe kry ek my gedagtes op papier? Hoe bring ek al my resultate byeen in `n samehangende geheel? Wat is `n wetenskaplike skryfstyl? Hoe gemaak met bronverwysings? Wetenskaplike skryfvaardighede gee antwoorde op hierdie vrae. Dit is die resultaat van talle kursusse in wetenskaplike skryfvaardighede aan nagraadse studente, gebaseer op regte skryfprobleme en teksvoorbeelde uit uiteenlopende vakgebiede. Dit is ook beskikbaar in Engels as Scientific Writing Skills.
Описание: This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Описание: In the lively, but desperate world of D.C.`s underbelly, filled with back-alley deals, gentrification clashes, and unexpected encounters between politicians and bottom-rung natives-all set against a soundscape of patois, street Spanish, and D.C. slang-a Black homeless man must hone his detective skills before he is punished for a brutal crime he didn`t commit.
Описание: This book offers broad overview of the field of cognitive engineering and neuroergonomics, covering emerging practices and future trends toward the harmonious integration of human operators and computer systems.
Описание: A research framework for human aspects in the internet of production - an intra-company perspective.- A detailed investigation of apparent and root causes of accidents in manufacturing.- A detailed investigation of apparent and root causes of accidents in manufacturing.- Management of intelligent autonomous environment in a context of competitive forces.- Professional competencies and research to offer integrated manufacturing systems.- Research on green efficiency of the life cycle of customized intelligent products.
Описание: This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
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