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Game audio programming, 


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Название:  Game audio programming
ISBN: 9780367658342
Издательство: Taylor&Francis
Классификация:

ISBN-10: 0367658348
Обложка/Формат: Paperback
Страницы: 312
Вес: 0.51 кг.
Дата издания: 30.09.2020
Язык: English
Размер: 156 x 232 x 25
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Principles and practices
Рейтинг:
Поставляется из: Европейский союз
Описание: This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners,


Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Game Programming in C++: Creating 3D Games

Автор: Madhav Sanjay
Название: Game Programming in C++: Creating 3D Games
ISBN: 0134597206 ISBN-13(EAN): 9780134597201
Издательство: Pearson Education
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Цена: 7324.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide

C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.

Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.

  • Set up your C++ development tools quickly, and get started
  • Implement basic 2D graphics, game updates, vectors, and game physics
  • Build more intelligent games with widely used AI algorithms
  • Implement 3D graphics with OpenGL, shaders, matrices, and transformations
  • Integrate and mix audio, including 3D positional audio
  • Detect collisions of objects in a 3D environment
  • Efficiently respond to player input
  • Build user interfaces, including Head-Up Displays (HUDs)
  • Improve graphics quality with anisotropic filtering and deferred shading
  • Load and save levels and binary game data
Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for--and that's a proven route to success.

Learning Game AI Programming with Lua

Автор: David Young
Название: Learning Game AI Programming with Lua
ISBN: 1783281332 ISBN-13(EAN): 9781783281336
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Getting Started with C++ Audio Programming for Game Developm

Автор: Gouveia David
Название: Getting Started with C++ Audio Programming for Game Developm
ISBN: 1849699097 ISBN-13(EAN): 9781849699099
Издательство: Неизвестно
Рейтинг:
Цена: 8091.00 р.
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The Advanced Game Narrative Toolbox

Автор: Heussner
Название: The Advanced Game Narrative Toolbox
ISBN: 1138499633 ISBN-13(EAN): 9781138499638
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Поставка под заказ.

Описание: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer.

Composing Music for Video Games

Автор: Phillips Winifred
Название: Composing Music for Video Games
ISBN: 1138021415 ISBN-13(EAN): 9781138021419
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411.00 р.
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Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
Рейтинг:
Цена: 6583.00 р.
Наличие на складе: Поставка под заказ.

Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

The Complete Guide To Game Audio

Автор: Marks
Название: The Complete Guide To Game Audio
ISBN: 1138795380 ISBN-13(EAN): 9781138795389
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Introduction to 3D Game Programming with DirectX 11

Автор: Luna Frank
Название: Introduction to 3D Game Programming with DirectX 11
ISBN: 1936420228 ISBN-13(EAN): 9781936420223
Издательство: Неизвестно
Цена: 7723.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

Fundamentals of C/C++ Game Programming

Автор: Beuken
Название: Fundamentals of C/C++ Game Programming
ISBN: 1498788742 ISBN-13(EAN): 9781498788748
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.
  • Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
  • Provides tutorials on Graphics API's that can be easily understood by a novice.
  • Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
  • Gives a sense of achievement to the reader and pushes them toward improvement.
Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.


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