Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia, Clare Ross


Варианты приобретения
Цена: 29887.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-23
Ориентировочная дата поставки: конец Сентября - начало Октября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Clare Ross
Название:  Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
ISBN: 9781350157194
Издательство: Bloomsbury Academic
Издательство: Bloomsbury Publishing PLC
Классификация:


ISBN-10: 1350157198
Обложка/Формат: Hardback
Страницы: 240
Вес: 0.51 кг.
Дата издания: 01.07.2021
Серия: Imagines - classical receptions in the visual and performing arts
Язык: English
Иллюстрации: 25 bw illus
Размер: 23.39 x 15.60 x 1.60 cm
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Ancient history: to c 500 CE,Computer games / online games: strategy guides,Electronic, holographic & video art, GAMES / Video & Electronic,HISTORY / Ancient / General,LITERARY CRITICISM / Ancient & Classical
Подзаголовок: Representation, play, transmedia
Рейтинг:
Поставляется из: США
Описание:

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment.

Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the epic mode of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such ancient games.




100 greatest retro videogames

Автор: Limited, Future Publishing
Название: 100 greatest retro videogames
ISBN: 1787393089 ISBN-13(EAN): 9781787393080
Издательство: Неизвестно
Рейтинг:
Цена: 3442.00 р.
Наличие на складе: Нет в наличии.

Описание: This brilliantly illustrated book contains the 100 greatest retro videogames, as chosen by the experts at Retro Gamer magazine.

Player and Avatar: The Affective Potential of Videogames

Автор: David Owen
Название: Player and Avatar: The Affective Potential of Videogames
ISBN: 1476667195 ISBN-13(EAN): 9781476667195
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 6653.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player`s virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud`s vision of the "body without organs".

Real Games: What`s Legitimate and What`s Not in Contemporary Videogames

Автор: Consalvo Mia, Paul Christopher A.
Название: Real Games: What`s Legitimate and What`s Not in Contemporary Videogames
ISBN: 0262042606 ISBN-13(EAN): 9780262042604
Издательство: MIT Press
Рейтинг:
Цена: 5079.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.

In videogame criticism, the worst insult might be "That's not a real game " For example, "That's not a real game, it's on Facebook " and "That's not a real game, it's a walking simulator " But how do people judge what is a real game and what is not--what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.

Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play--held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games "real.

Aesthetics of videogames

Название: Aesthetics of videogames
ISBN: 1138629588 ISBN-13(EAN): 9781138629585
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия