UX for Xr: User Experience Design and Strategies for Immersive Technologies, Hillmann Cornel
Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr. Название: Designing Immersive Video Games Using 3DUI Technologies ISBN: 3030085821 ISBN-13(EAN): 9783030085827 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Поставка под заказ.
Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Автор: Yiyu Cai Название: 3D Immersive and Interactive Learning ISBN: 9814560901 ISBN-13(EAN): 9789814560900 Издательство: Springer Рейтинг: Цена: 17468.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects.
Автор: Kim Marriott; Falk Schreiber; Tim Dwyer; Karsten K Название: Immersive Analytics ISBN: 3030013871 ISBN-13(EAN): 9783030013875 Издательство: Springer Рейтинг: Цена: 11878.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.
Описание: Designing for safe and secure environments.- Designing for smart and ambient devices.- Designing for virtual and augmented environments.- Emotional and persuasion design.
Описание: Aging and Technology Acceptance.- Age Differences in Acceptance of Self-Driving Cars: A Survey of Perceptions and Attitudes.- Mobile Technology Adoption Among Older People - An Exploratory Study in the UK.- Everyday Life Interactions of Women 60+ with ICTs: Creations of Meaning and Negotiations of Identity.- Privacy, Data Security, and the Acceptance of AAL-Systems - a User-Specific Perspective.- Domestic Robots for Homecare: a Technology Acceptance Perspective.- User-Centred Design for the Elderly. - Co-creation Methods: Informing Technology Solutions for Older Adults. - Addressing Issues of Need, Adaptability, User Acceptability and Ethics in the Participatory Design of new Technology Enabling Wellness, Independence and Dignity for Seniors Living in Residential Homes. - Towards Accessible Automatically Generated Interfaces Part 2: Study with Model-Based Self-Voicing Interfaces. -Towards Accessible Automatically Generated Interfaces Part 1: An Input Model that Bridges the Needs of Users & Product Functionality. -Representing Meaning in User Experience by Visualizing Empirical Data.- A Study on Interactive Explanation Boards Design and Evaluation for Active Aging Ecotourism.- A Pyramid Model of Inclusive Design to Get Outdoors for China's Ageing People. -Using Care Professionals as Proxies in the Design Process of Welfare Technology - Perspectives from Municipality Care. - Technology Experience Cafй - Enabling Technology-Driven Social Innovation for an Ageing Society. -Research on Age-Adaptive Design of Information Interaction Based on Physiological Characteristics of the Aged. - Product Design for the Elderly.- Study on PSD Model with FAHP Method in the Product Design for Older Adults. - User Experience Design Research of New Types of Home Appliances Based on the Analysis of the Learning Curve of the Elderly. -Analysis and Study on the Furniture Used by the Aging Population Based on the Quality of Sleep.- A Sensory Emotion Data System for Designing Information Appliances.- Users' Affective Response to Furniture Design Based on Public Openness. -Emotions in Material Surfaces for Product Design. -Study on the Product Packaging Color Identification of Elder Men and Elder Women.-Research on the Design of Smart Pension Product Modeling based on Brand Image.-Aging and User Experience. - Acoustical Evaluation of Soundscape in Urban Spaces along Traffic Corridor. - Elderly Using Innovative Gesture Design of Satisfaction Performance. - A Study of Usability on Internet Map website.- How to Enhance Intergenerational Communication? The Influence of Family Orientation and Generation when Using Social Robots as an Intermediary.- Factors in fraudulent e-mails that deceive elderly people. -Silent Speech Interaction for Ambient Assisted Living Scenarios.- A Pilot Interface Evaluation Combined with Three-dimensional Holography Concept for the Older Adults. - Personalized Access for People with Severe Motor Disabilities - AsTeRICS, FlipMouse and the 2-Level Personalization Software Engineering Method. - Digital Literacy and Training. - The Positive and Negative Impact of an Intergenerational Digital Technology Education Programme on Younger People's Perceptions of Older Adults. - Playful Method for Seniors to Embrace Information Technology. -Eliciting Best Practices in Digital Literacy Tutoring: A Cognitive Task Analysis Approach.- Gamification on Senior Citizen's Information Technology Learning: The Mediator Role of Intrinsic Motivation.- The Study of Teaching the Smartphone Using in Taiwan's Elderly Population - a Case Study in Learners of the Senior Citizens Academy in a City of Taiwan. -How to Guide the Use of Technology for Ageing-in-Place? An Evidence Based Educational Module. - Exploring the Elders' Information Needs on Home-based Care: A Community Service Perspective.
Автор: Dennis Beck; Anasol Pe?a-Rios; Todd Ogle; Daphne E Название: Immersive Learning Research Network ISBN: 3030230880 ISBN-13(EAN): 9783030230883 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019.The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.
Автор: Angelika Peer; Christos D. Giachritsis Название: Immersive Multimodal Interactive Presence ISBN: 1447162137 ISBN-13(EAN): 9781447162131 Издательство: Springer Рейтинг: Цена: 19564.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book connects psychophysical and behavioral haptics research with advances in haptic technology and rendering. Reports on individual and collaborative object manipulation, techniques for data-driven visuohaptic rendering of deformable objects and more.
Автор: Martin Ebner; Kai Erenli; Rainer Malaka; Johanna P Название: Immersive Education ISBN: 3319220160 ISBN-13(EAN): 9783319220161 Издательство: Springer Рейтинг: Цена: 6988.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefully reviewed and selected from 30 submissions.
Описание: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018.
Описание: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018.
Автор: Kulshreshth Название: Designing Immersive Video Games Using 3DUI Technologies ISBN: 3319779524 ISBN-13(EAN): 9783319779522 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.
Автор: Allison Название: Immersive Learning Research Network ISBN: 3319417681 ISBN-13(EAN): 9783319417684 Издательство: Springer Рейтинг: Цена: 8106.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
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