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Disney Stories: Getting to Digital, Madej Krystina, Lee Newton


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Цена: 6986.00р.
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Автор: Madej Krystina, Lee Newton
Название:  Disney Stories: Getting to Digital
ISBN: 9783030427405
Издательство: Springer
Классификация:

ISBN-10: 3030427404
Обложка/Формат: Paperback
Страницы: 264
Вес: 0.37 кг.
Дата издания: 21.10.2021
Язык: English
Размер: 23.39 x 15.60 x 1.40 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание:

Introduction.- Part I From Gags to Stories in a CGI World.- 1. Early Animation: Gags and Situations.- 2. From Gags to Characters.- 3. Synchronizing Sound and Character.- 4. Drawing and Color: The Language of Realism.- 5. Capturing Life in Animated Film.- 6. Learning to Navigate Features.- 7. Live-action and Animation Hybrids.- 8. CAPS, CGI and the Movies.- Part II From Watching to Experiencing Across Media.- 9. Creating the Disney Master Narrative.- 10. 10 Engaging Audiences Across Media.- Part III From Interacting to Creating and Sharing.- 11. Animated Storybooks and Activity Centers.- 12. Going Online: A Personal Theme Park.- 13. Development Cycle: Games.- 14. Development Cycle: Quality and Feedback.- 15. MMORPGs: Player-to-Player Interaction.- 16. Online Worlds and Cross-Media Engagement.- Addendum Newton Lee: Ten Years at Disney.- Bibliography.- Index.




Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators

Автор: Kemeny Andras, Chardonnet Jean-Rйmy, Colombet Florent
Название: Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators
ISBN: 3030593444 ISBN-13(EAN): 9783030593445
Издательство: Springer
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Цена: 7965.00 р.
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Описание: Introduction.- Self-Motion Perception and Cyersickness.- Visualization and Motion Systems.- Reducing Cybersickness.- Applications.- Conclusion.

Spatial Visualization and Professional Competence

Автор: Andrew Paquette
Название: Spatial Visualization and Professional Competence
ISBN: 3319912887 ISBN-13(EAN): 9783319912882
Издательство: Springer
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Цена: 9083.00 р.
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Описание: The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

Graphical Thinking for Science and Technology Through Knowledge Visualization

Автор: Anna Ursyn
Название: Graphical Thinking for Science and Technology Through Knowledge Visualization
ISBN: 1799816516 ISBN-13(EAN): 9781799816515
Издательство: Mare Nostrum (Eurospan)
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Цена: 30215.00 р.
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Описание: With the advancement of technology in the modern world, the constant influx of data, information, and computing can become droning and one-dimensional. Re-examining these methods through a different approach helps highlight broader perspectives and further understanding. Applying abstract and holistic methods, such as nature and visualization, to computing technologies is a developing area of study but has yet to be empirically researched.

Graphical Thinking for Science and Technology Through Knowledge Visualization provides emerging research exploring the theoretical and practical aspects of implementing visuals and images within data and information. The text contains projects, examples of students' solutions, and invites the reader to apply graphical thinking. Featuring coverage on a broad range of topics such as nanoscale structures, computer graphics, and data visualization, this book is ideally designed for software engineers, instructional designers, researchers, scientists, artists, marketers, media professionals, and students seeking current research on applying artistic solutions within information and computing.

Adobe InDesign Interactive Digital Publishing

Автор: Padova
Название: Adobe InDesign Interactive Digital Publishing
ISBN: 1484224388 ISBN-13(EAN): 9781484224380
Издательство: Springer
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Цена: 6986.00 р.
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Описание: Expand your skills for laying out and formatting documents and eBooks deployed for screen viewing on computers, tablets, and smart phones.
The book covers how to add interactivity to reflowable and fixed layout eBooks, interactive PDF documents, and take advantage of Adobe's new Publish Online (Preview). Tips, techniques, and workarounds offer you a comprehensive view at adding interactivity to any kind of document and deploy them on social media and web sites.
Learn essential skills for composing documents in Adobe InDesign, how to work with styles, format text and graphics, work with rich media, create multi-state objects, hyperlinks, and animations.

What You'll Learn:

  • Set up documents for interactive digital publishing
  • Create Animations in InDesign
  • Build and work with Multi-State Objects
  • Host interactive documents on Facebook and other social media sites
Who This Book Is For
Graphic designers, book designers, and publishers
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

Автор: Alessandro Luigini
Название: Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
ISBN: 3030122395 ISBN-13(EAN): 9783030122393
Издательство: Springer
Рейтинг:
Цена: 6986.00 р.
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Описание: This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

Beginning Pixlr Editor

Автор: Phillip Whitt
Название: Beginning Pixlr Editor
ISBN: 1484226976 ISBN-13(EAN): 9781484226971
Издательство: Springer
Рейтинг:
Цена: 3492.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Pixlr Editor is a great program, but there has been a lack of coherent documentation. This book is a comprehensive guide for the beginner and for art or photography instructors and schools that can`t afford to subscribe to an online editor. Pixlr Editor is a free, web-based image editing solution that work on virtually any computer platform.

Graphical Thinking for Science and Technology Through Knowledge Visualization

Автор: Anna Ursyn
Название: Graphical Thinking for Science and Technology Through Knowledge Visualization
ISBN: 1799816524 ISBN-13(EAN): 9781799816522
Издательство: Mare Nostrum (Eurospan)
Цена: 24948.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: With the advancement of technology in the modern world, the constant influx of data, information, and computing can become droning and one-dimensional. Re-examining these methods through a different approach helps highlight broader perspectives and further understanding. Applying abstract and holistic methods, such as nature and visualization, to computing technologies is a developing area of study but has yet to be empirically researched. Graphical Thinking for Science and Technology Through Knowledge Visualization provides emerging research exploring the theoretical and practical aspects of implementing visuals and images within data and information. The text contains projects, examples of students' solutions, and invites the reader to apply graphical thinking. Featuring coverage on a broad range of topics such as nanoscale structures, computer graphics, and data visualization, this book is ideally designed for software engineers, instructional designers, researchers, scientists, artists, marketers, media professionals, and students seeking current research on applying artistic solutions within information and computing.

Disney Stories: Getting to Digital

Автор: Madej Krystina, Lee Newton
Название: Disney Stories: Getting to Digital
ISBN: 3030427374 ISBN-13(EAN): 9783030427375
Издательство: Springer
Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks.

Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read.

Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

Digital and Discrete Geometry

Автор: Li M. Chen
Название: Digital and Discrete Geometry
ISBN: 3319120980 ISBN-13(EAN): 9783319120980
Издательство: Springer
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Цена: 13275.00 р.
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Описание: Digital and Discrete Geometry

3D Research Challenges in Cultural Heritage II

Автор: M?nster
Название: 3D Research Challenges in Cultural Heritage II
ISBN: 3319476467 ISBN-13(EAN): 9783319476469
Издательство: Springer
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Цена: 8106.00 р.
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Описание: This book reflects a current state of the art and future perspectives of Digital Heritage focusing on not interpretative reconstruction and including as well as bridging practical and theoretical perspectives, strategies and approaches.

Digital Anatomy

Автор: Uhl
Название: Digital Anatomy
ISBN: 3030619079 ISBN-13(EAN): 9783030619077
Издательство: Springer
Рейтинг:
Цена: 22359.00 р.
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Описание: This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills.

Content-Based Analysis of Digital Video

Автор: Alan Hanjalic
Название: Content-Based Analysis of Digital Video
ISBN: 1475779194 ISBN-13(EAN): 9781475779196
Издательство: Springer
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Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: It treats topics that are critical to successfully automating the video content extraction and retrieval processes, and includes coverage of: - Video parsing, - Video content indexing and representation, - Affective video content analysis.


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