Introduction to parallel programming, Pacheco, Peter (university Of San Francisco, Usa) Malensek, Matthew (department Of Computer Science, University Of San Francisco, Ca, Usa)
Автор: Cormen, Thomas H., E Название: Introduction to algorithms 3 ed. ISBN: 0262033844 ISBN-13(EAN): 9780262033848 Издательство: MIT Press Рейтинг: Цена: 27588.00 р. Наличие на складе: Нет в наличии.
Описание: A new edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-base flow.
Автор: Madhav Sanjay Название: Game Programming in C++: Creating 3D Games ISBN: 0134597206 ISBN-13(EAN): 9780134597201 Издательство: Pearson Education Рейтинг: Цена: 8620.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
Set up your C++ development tools quickly, and get started
Implement basic 2D graphics, game updates, vectors, and game physics
Build more intelligent games with widely used AI algorithms
Implement 3D graphics with OpenGL, shaders, matrices, and transformations
Integrate and mix audio, including 3D positional audio
Detect collisions of objects in a 3D environment
Efficiently respond to player input
Build user interfaces, including Head-Up Displays (HUDs)
Improve graphics quality with anisotropic filtering and deferred shading
Load and save levels and binary game data
Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for--and that's a proven route to success.
Автор: Winkle Lewis Van Название: Hands-On Network Programming with C ISBN: 1789349869 ISBN-13(EAN): 9781789349863 Издательство: Неизвестно Рейтинг: Цена: 8642.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Network programming, a challenging topic in C, is made understandable through careful exposition of socket programming APIs. Keeping up with the current trends, you will gain an insight into web programming for IoT. Finally, you will learn how to monitor the network, troubleshoot problems, implement security, and understand best practices.
Автор: Karine Altisen, Stephane Devismes, Swan Dubois, Franck Petit Название: Introduction to Distributed Self-Stabilizing Algorithms ISBN: 1681735369 ISBN-13(EAN): 9781681735368 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 10811.00 р. Наличие на складе: Нет в наличии.
Описание: This book aims at being a comprehensive and pedagogical introduction to the concept of self-stabilization , introduced by Edsger Wybe Dijkstra in 1973. Self-stabilization characterizes the ability of a distributed algorithm to converge within finite time to a configuration from which its behavior is correct (i.e., satisfies a given specification), regardless the arbitrary initial configuration of the system. This arbitrary initial configuration may be the result of the occurrence of a finite number of transient faults. Hence, self-stabilization is actually considered as a versatile non-masking fault tolerance approach, since it recovers from the effect of any finite number of such faults in a unified manner. Another major interest of such an automatic recovery method comes from the difficulty of resetting malfunctioning devices in a large-scale (and so, geographically spread) distributed system (the Internet, Pair-to-Pair networks, and Delay Tolerant Networks are examples of such distributed systems). Furthermore, self-stabilization is usually recognized as a lightweight property to achieve fault tolerance as compared to other classical fault tolerance approaches. Indeed, the overhead, both in terms of time and space, of state-of-the-art self-stabilizing algorithms is commonly small. This makes self-stabilization very attractive for distributed systems equipped of processes with low computational and memory capabilities, such as wireless sensor networks. After more than 40 years of existence, self-stabilization is now sufficiently established as an important field of research in theoretical distributed computing to justify its teaching in advanced research-oriented graduate courses. This book is an initiation course, which consists of the formal definition of self-stabilization and its related concepts, followed by a deep review and study of classical (simple) algorithms, commonly used proof schemes and design patterns, as well as premium results issued from the self-stabilizing community. As often happens in the self-stabilizing area, in this book we focus on the proof of correctness and the analytical complexity of the studied distributed self-stabilizing algorithms. Finally, we underline that most of the algorithms studied in this book are actually dedicated to the high-level atomic-state model , which is the most commonly used computational model in the self-stabilizing area. However, in the last chapter, we present general techniques to achieve self-stabilization in the low-level message passing model, as well as example algorithms.
Описание: Implementing a programming language means bridging the gap from the programmer's high-level thinking to the machine's zeros and ones. If this is done in an efficient and reliable way, programmers can concentrate on the actual problems they have to solve, rather than on the details of machines. But understanding the whole chain from languages to machines is still an essential part of the training of any serious programmer. It will result in a more competent programmer, who will moreover be able to develop new languages. A new language is often the best way to solve a problem, and less difficult than it may sound. This book follows a theory-based practical approach, where theoretical models serve as blueprint for actual coding. The reader is guided to build compilers and interpreters in a well-understood and scalable way. The solutions are moreover portable to different implementation languages. Much of the actual code is automatically generated from a grammar of the language, by using the BNF Converter tool. The rest can be written in Haskell or Java, for which the book gives detailed guidance, but with some adaptation also in C, C]+, C#, or OCaml, which are supported by the BNF Converter. The main focus of the book is on standard imperative and functional languages: a subset of C++ and a subset of Haskell are the source languages, and Java Virtual Machine is the main target. Simple Intel x86 native code compilation is shown to complete the chain from language to machine. The last chapter leaves the standard paths and explores the space of language design ranging from minimal Turing-complete languages to human-computer interaction in natural language.
Автор: Bruce F. Torrence, Eve A. Torrence Название: The Student`s Introduction to Mathematica and the Wolfram Language ISBN: 110840636X ISBN-13(EAN): 9781108406369 Издательство: Cambridge Academ Рейтинг: Цена: 7762.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book introduces Mathematica (R) and the Wolfram Language (TM) in the context of the standard university mathematics curriculum. It equips current and former students to harness these tools to explore ideas from pre-calculus, calculus, and linear algebra. Additional chapters on programming and 3D printing provide outlets for further exploration.
Автор: Billimoria Kaiwan Название: Hands-On System Programming with Linux ISBN: 1788998472 ISBN-13(EAN): 9781788998475 Издательство: Неизвестно Цена: 10114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Twenty five years ago, as often happens in our industry, pundits laughed at and called Linux a joke. To say that view has changed is a massive understatement. This book will cement for you both the conceptual `why` and the practical `how` of systems programming on Linux, and covers Linux systems programming on the latest 4.x kernels.
Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed-just like the hundreds of thousands of programmers Zed has taught to date You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you'll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw's teaching video and read the exercise. Type his code precisely. (No copying and pasting ) Fix your mistakes. Watch the programs run. As you do, you'll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you'll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you'll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including
Setting up a C environment
Basic syntax and idioms
Compilation, make files, and linkers
Operators, variables, and data types
Program control
Arrays and strings
Functions, pointers, and structs
Memory allocation
I/O and files
Libraries
Data structures, including linked lists, sort, and search
Stacks and queues
Debugging, defensive coding, and automated testing
Fixing stack overflows, illegal memory access, and more
Breaking and hacking your own C code
It'll Be Hard at First. But Soon, You'll Just Get It-And That Will Feel Great This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful programming languages. You'll be a C programmer. Watch Zed, too The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete C video course If you purchase the digital edition, be sure to read "Where Are the Companion Content Files" at the end of the eBook to learn how to access the videos.
Автор: Christian Cachin; Rachid Guerraoui; Lu?s Rodrigues Название: Introduction to Reliable and Secure Distributed Programming ISBN: 3642423272 ISBN-13(EAN): 9783642423277 Издательство: Springer Рейтинг: Цена: 7965.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Failures may range from crashes to adversarial attacks by malicious processes.Cachin, Guerraoui, and Rodrigues present an introductory description of fundamental distributed programming abstractions together with algorithms to implement them in distributed systems, where processes are subject to crashes and malicious attacks.
Автор: Lewis Название: Introduction to the Art of Programming Using Scala ISBN: 1439896666 ISBN-13(EAN): 9781439896662 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net
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