Smart Objects and Technologies for Social Good: 7th EAI International Conference, GOODTECHS 2021, Virtual Event, September 15-17, 2021, Proceedings, Pires Ivan Miguel, Spinsante Susanna, Zdravevski Eftim
Описание: Due to COVID-19 pandemic the conference was held virtually. The volume combines selected papers of seven conferences, namely AISCOVID 2020 - International Conference on AI-assisted Solutions for COVID-19 and Biomedical Applications in Smart-Cities; SmartGov 2020 - International Conference on Smart Governance for Sustainable Smart Cities;
Описание: This book constitutes the refereed proceedings of the 4th International Conference on Ubiquitous Communications and Network Computing, UBICNET 2021, held in March 2021.
Описание: This book constitutes the proceedings of the 6th International Conference on Internet of Things (IoT) Technologies for HealthCare, HealthyIoT 2019, held in Braga, Portugal, in December 2019.
Описание: This book constitutes the refereed conference proceedings of the 4th International Conference on Emerging Technologies in Computing, iCEtiC 2021, held in August 2021.
Описание: This two-volume set LNICST 398 and 399 constitutes the post-conference proceedings of the 17th International Conference on Security and Privacy in Communication Networks, SecureComm 2021, held in September 2021.
Описание: This two-volume set LNICST 398 and 399 constitutes the post-conference proceedings of the 17th International Conference on Security and Privacy in Communication Networks, SecureComm 2021, held in September 2021.
Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Conference on Industrial IoT Technologies and Applications, IoT 2020, held in December 2020.
Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Mobile Multimedia Communications, Mobimedia 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The 66 revised full papers presented were carefully selected from 166 submissions.
Описание: This book constitutes the refereed post-conference proceedings of the 5th International Conference on Computer Science and Engineering in Health Services, COMPSE 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The 17 full papers presented were carefully reviewed and selected from 46 submissions.
Описание: This book constitutes the refereed post-conference proceedings of the First International Conference on Applied Cryptography in Computer and Communications, AC3 2021, and the First International Workshop on Security for Internet of Things (IoT).
Описание: This book constitutes the proceedings of the 7th International Conference on Internet of Things (IoT) Technologies for HealthCare, HealthyIoT 2020, held in Viana do Castello, Portugal, in December 2020.
Описание: Big Ideas and Ethics.- Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment.- An ethical code for commercial VR/AR applications.- On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation.- ToDI: A Taxonomy of Derived Indices.- Haptics, IoT, and Audio.- Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC.- SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education.- Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities.- GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples.- Modeling Audio Distortion Effects with Autoencoder Neural Networks.- Industry and Government.- Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising.- A Tool for Narrowing the Second Chance Gap.- Machine Learning, Education and Training.- 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?.- Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car.- Training Medical Communication Skills with Virtual.- Patients: Literature Review and Directions for Future Research.- Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours.- Design and analysis of a virtual reality game to address issues in introductory programming learning.- .Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training.- Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming.- KeyLight: VR System for Stage Lighting.
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