HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry: 23rd HCI International Conference, HCII 2021, Virt, Stephanidis Constantine, Duffy Vincent G., Krцmker Heidi
Описание: The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.
Описание: Designing and Evaluating VAMR Environments.- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.- Designing Limitless Path in Virtual Reality Environment.- A Comparative Study of Conversational Proxemics for Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual Reality.- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications.- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.- Consistency in Multi-device Service including VR: A Case Study.- Multimodal and Natural Interaction in VAMR.- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the Field of View in AR and VR Headsets.- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization.- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in Design, the Industry and the Military.- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds.- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool.- The Potential of Augmented Reality for Remote Support.- A Review of Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR Simulators.- Extended Reality, Pedagogy, and
Описание: This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.
Описание: This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.
Описание: HCI Theory, Education and Practice.- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept.- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study.- Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture.- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years.- Building Common Ground: Applying Mutual Learning in the UI/UX Education.- Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody?.- A Panel to Confront the Differences in Intersectional HCI.- Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities.- Machine-Human Interaction: A Paradigm Shift?.- Understanding Agency in Human-Computer Interaction Design.- Grounding of Concept, Indexical and Name.- Ethics in Human-Centered Design.- AI Creativity and The Human-AI Co-Creation Model.- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis.- A Review of Multimodal Interaction in Intelligent Systems.- An Unheimlich Media: Bringing the Uncanny into the World.- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction.- UX Evaluation Methods, Techniques and Tools.- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests.- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.- A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations.- ERM-AT Applied to Social Aspects of Everyday Life.- Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering.- Is Usability Evaluation of DSL Still a Trending Topic?.- A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations.- FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model.- Quality in Use -Case Study for Evaluation.- How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home.- Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work.- Emotional and Persuasive Design.- Blossoms: Preliminary Experiment on Sharing Empathy Online.- An Emotional Tactile Interaction Design Process.- Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach.- Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System.- The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness.- Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service.- Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review.- Research on Emotional Design of Visual Interaction based on Cognitive Psychology.- Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present.- Comparison of Color Features of Kawaii Fashion Styles in Japan.- Emotions and Cognition in HCI.- Voice Switching in Voice-Enabled Digital Assistants (VDAs).- Facial Emotion Recognition in UX Evaluation: a Systematic Review.- Analysis of Emotion in Socioenactive Systems.- Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology.- Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model.- Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results.- Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experime
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.
Описание: The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.
This book constitutes the proceedings of the 15th International Conference on Augmented Cognition, AC 2021, held as part of the 23rd International Conference, HCI International 2020, held as a virtual event, in July 2021.
The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
AC 2021 includes a total of 32 regular papers; they were organized in topical sections named: BCI and brain activity measurement physiological measuring and human performance; modelling human cognition; and augmented cognition in complex environments.
Описание: The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.
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