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Everyday play, 


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Цена: 3442.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
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При оформлении заказа до: 2025-07-23
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Название:  Everyday play
ISBN: 9780995518186
Издательство: Redstone press
Классификация:
ISBN-10: 0995518181
Обложка/Формат: Paperback
Страницы: 176
Вес: 0.48 кг.
Дата издания: 17.03.2022
Язык: English
Иллюстрации: 94; 94
Размер: 24.38 x 17.53 x 1.52 cm
Читательская аудитория: General (us: trade)
Подзаголовок: A campaign against boredom
Рейтинг:
Поставляется из: США
Описание: Every painting tells a story, but what if the women on the canvas could talk... Vienna, at the beginning of the 20th century, is an exhilarating social whirl, a city of ideas, of music, of groundbreaking art, lead by Gustav Klimt until the arrival of his scandalous protegee, Egon Schiele.


Everyday play

Автор: Ritchie, Kate
Название: Everyday play
ISBN: 0143777998 ISBN-13(EAN): 9780143777991
Издательство: Неизвестно
Рейтинг:
Цена: 2374.00 р.
Наличие на складе: Поставка под заказ.

Описание: `A hugely entertaining and well-written tour of the links between math and literature. Hart`s lightness of touch and passion for both subjects make this book a delight to read. Bookworms and number-lovers alike will discover much they didn`t know about the creative interplay between stories, structure and sums.` - Alex Bellos

The Joy Journal for Magical Everyday Play

Автор: Laura Brand
Название: The Joy Journal for Magical Everyday Play
ISBN: 1529025591 ISBN-13(EAN): 9781529025590
Издательство: Pan Macmillan
Рейтинг:
Цена: 1731.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The Joy Journal for Magical Everyday Play is an activity guide with creative ideas of things to make and do with children.

Games in Everyday Life: For Play

Автор: Nathan Hulsey
Название: Games in Everyday Life: For Play
ISBN: 1838679383 ISBN-13(EAN): 9781838679385
Издательство: Emerald
Рейтинг:
Цена: 15119.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.

Gameworlds: Virtual Media and Children`s Everyday Play

Автор: Seth Giddings
Название: Gameworlds: Virtual Media and Children`s Everyday Play
ISBN: 1501318292 ISBN-13(EAN): 9781501318290
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 6018.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok?mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Don`t play dead with vultures

Автор: Leavers, Jack
Название: Don`t play dead with vultures
ISBN: 1914471563 ISBN-13(EAN): 9781914471568
Издательство: Неизвестно
Рейтинг:
Цена: 1582.00 р.
Наличие на складе: Поставка под заказ.

Описание: Summer 2008 sees former Royal Marine John Pierce lured from running convoys in Iraq to a lucrative contract in the steamy jungles of French West Africa. He soon discovers this new theatre is even more dangerous than the war zone he left behind.

Everyday Playfulness

Автор: Lester Stuart
Название: Everyday Playfulness
ISBN: 1785920642 ISBN-13(EAN): 9781785920646
Издательство: Random House - Penguin
Рейтинг:
Цена: 3695.00 р.
Наличие на складе: Поставка под заказ.

Описание: Focussing on ways practitioners can advocate for and include moments of children`s play, this guide from an experienced playworker and lecturer looks at the process of play and considers the implications for professional practice.

Gameworlds: Virtual Media and Children`s Everyday Play

Автор: Seth Giddings
Название: Gameworlds: Virtual Media and Children`s Everyday Play
ISBN: 1623566320 ISBN-13(EAN): 9781623566326
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 19008.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.


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