Автор: Ritchie, Kate Название: Everyday play ISBN: 0143777998 ISBN-13(EAN): 9780143777991 Издательство: Неизвестно Рейтинг: Цена: 2374.00 р. Наличие на складе: Поставка под заказ.
Описание: `A hugely entertaining and well-written tour of the links between math and literature. Hart`s lightness of touch and passion for both subjects make this book a delight to read. Bookworms and number-lovers alike will discover much they didn`t know about the creative interplay between stories, structure and sums.` - Alex Bellos
Автор: Laura Brand Название: The Joy Journal for Magical Everyday Play ISBN: 1529025591 ISBN-13(EAN): 9781529025590 Издательство: Pan Macmillan Рейтинг: Цена: 1731.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Joy Journal for Magical Everyday Play is an activity guide with creative ideas of things to make and do with children.
Автор: Nathan Hulsey Название: Games in Everyday Life: For Play ISBN: 1838679383 ISBN-13(EAN): 9781838679385 Издательство: Emerald Рейтинг: Цена: 15119.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Автор: Seth Giddings Название: Gameworlds: Virtual Media and Children`s Everyday Play ISBN: 1501318292 ISBN-13(EAN): 9781501318290 Издательство: Bloomsbury Academic Рейтинг: Цена: 6018.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok?mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
Автор: Leavers, Jack Название: Don`t play dead with vultures ISBN: 1914471563 ISBN-13(EAN): 9781914471568 Издательство: Неизвестно Рейтинг: Цена: 1582.00 р. Наличие на складе: Поставка под заказ.
Описание: Summer 2008 sees former Royal Marine John Pierce lured from running convoys in Iraq to a lucrative contract in the steamy jungles of French West Africa. He soon discovers this new theatre is even more dangerous than the war zone he left behind.
Автор: Lester Stuart Название: Everyday Playfulness ISBN: 1785920642 ISBN-13(EAN): 9781785920646 Издательство: Random House - Penguin Рейтинг: Цена: 3695.00 р. Наличие на складе: Поставка под заказ.
Описание: Focussing on ways practitioners can advocate for and include moments of children`s play, this guide from an experienced playworker and lecturer looks at the process of play and considers the implications for professional practice.
Автор: Seth Giddings Название: Gameworlds: Virtual Media and Children`s Everyday Play ISBN: 1623566320 ISBN-13(EAN): 9781623566326 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
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