Collision detection in interactive 3d environments, Van Den Bergen, Gino (playlogic Game Factory, Breda, The Netherlands)
Автор: Christer Ericson Название: Real-Time Collision Detection ISBN: 1558607323 ISBN-13(EAN): 9781558607323 Издательство: Taylor&Francis Рейтинг: Цена: 15312.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection
systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D
games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting
methods.
The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra
provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely
discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems.
Also unique
are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this
comprehensive book will become the industry standard for years to
come. The book presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural
and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more; describes tested, real-world methods, liberally illustrated by C & C++ code; and,
reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature.
Описание: This book addresses emerging issues in ubiquitous environments. Reporting results based on the work in the OPEN project, the book provides solutions able to address three key aspects: device change, state persistence and content adaptation.
Автор: Max Giardina Название: Interactive Multimedia Learning Environments ISBN: 3642777074 ISBN-13(EAN): 9783642777073 Издательство: Springer Рейтинг: Цена: 14673.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information.
Описание: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020.
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