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Playing the University Game: The Art of University-Based Self-Education, Helen E. Lees


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Цена: 11088.00р.
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Автор: Helen E. Lees
Название:  Playing the University Game: The Art of University-Based Self-Education
ISBN: 9781350188488
Издательство: Bloomsbury Academic
Классификация:

ISBN-10: 1350188484
Обложка/Формат: Hardback
Страницы: 192
Вес: 0.33 кг.
Дата издания: 11.08.2022
Серия: Education
Язык: English
Иллюстрации: 15 bw illus; 15 bw illus
Размер: 163 x 241 x 17
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Education,Higher & further education, tertiary education,Study & learning skills: general, EDUCATION / Higher
Подзаголовок: The art of university-based self-education
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Поставляется из: Англии
Описание: Going to university is expensive. It’s an investment of money. It is also a massive leap of faith by everyone connected to your choice. You hope it will be a good experience, but you aren’t sure. You want it to be fair to you and worth the effort, but there are no guarantees. Going to university to study and get a degree or certificate of qualification is as political as it is personal. So beware and be ready! But worry not. You will spend your money wisely for a long-term return. Why? Because there is a game to play, and by picking up this book, you intend to play to win. Playing the University Game shows you the rules of the game, strategies for success on your terms (not those of the university as institution and system) and, most importantly, how to enjoy yourself as a university student, reaping the long-term benefits both during your experience and afterwards. How to win the personal way using political-social knowledge shared with you from inside the university walls. Helen Lees draws on her research and lived experiences of self-care in education, combining this with the voices of established academics, who between them have a wide-ranging and deeply reflective understanding of the university and university student interactions. Helen takes you into the heart of the mechanisms of university life, revealing key moves you need to make to survive and thrive in the game. She shares with you which actions and attitudes matter to win, why winning matters, how you can win without joining a dog-eat-dog competition. Helen empowers you to see why university education is about you and your flourishing, not the graduation prize but nevertheless happily also all about the graduation prize, which really matters. She skills you with the knowledge you need to avoid stress, to enjoy yourself and get true value for money from the educational product you have chosen.


Playful pedagogy in the pandemic :

Автор: Johnson, Emily K.
Название: Playful pedagogy in the pandemic :
ISBN: 1032251263 ISBN-13(EAN): 9781032251264
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Playful Pedagogy in the Pandemic seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology widely adopted in the wake of COVID-19.

Can college level the playing field? :

Автор: Baum, Sandy
Название: Can college level the playing field? :
ISBN: 0691171807 ISBN-13(EAN): 9780691171807
Издательство: Wiley
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Цена: 3960.00 р.
Наличие на складе: Поставка под заказ.

Описание: Why higher education is not a silver bullet for eradicating economic inequality and social injusticeWe often think that a college degree will open doors to opportunity regardless of one's background or upbringing. In this eye-opening book, two of today's leading economists argue that higher education alone cannot overcome the lasting effects of inequality that continue to plague us, and offer sensible solutions for building a more just and equitable society. Sandy Baum and Michael McPherson document the starkly different educational and social environments in which children of different races and economic backgrounds grow up, and explain why social equity requires sustained efforts to provide the broadest possible access to high-quality early childhood and k-12 education.

They dismiss panaceas like eliminating college tuition and replacing the classroom experience with online education, revealing why they fail to provide better education for those who need it most, and discuss how wages in our dysfunctional labor market are sharply skewed toward the highly educated. Baum and McPherson argue that greater investment in the postsecondary institutions that educate most low-income and marginalized students will have a bigger impact than just getting more students from these backgrounds into the most prestigious colleges and universities. While the need for reform extends far beyond our colleges and universities, there is much that both academic and government leaders can do to mitigate the worst consequences of America's deeply seated inequalities.

This book shows how we can address the root causes of social injustice and level the playing field for students and families before, during, and after college.

Playing in the dark

Название: Playing in the dark
ISBN: 1912128918 ISBN-13(EAN): 9781912128914
Издательство: Taylor&Francis
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Цена: 995.00 р.
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Описание: Best known for her novels, Toni Morrison enters the realm of literary criticism to draw attention to the often overlooked significance of race in literature.

Datafication of primary and early years education

Автор: Bradbury, Alice (ucl Institute Of Education, Uk) Roberts-holmes, Guy (ucl Institute Of Education, Uk)
Название: Datafication of primary and early years education
ISBN: 1138242179 ISBN-13(EAN): 9781138242173
Издательство: Taylor&Francis
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Цена: 5817.00 р.
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Описание: The Datafication of Primary and Early Years Education explores and critically analyses the growing dominance of data in schools and early childhood education settings. This important book explores the role and impact of digital data in the `data-obsessed` school.

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Автор: Finseth Carly
Название: Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games
ISBN: 1476670544 ISBN-13(EAN): 9781476670546
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.

Playing to Learn with Reacting to the Past

Автор: C. Edward Watson; Thomas Chase Hagood
Название: Playing to Learn with Reacting to the Past
ISBN: 331961746X ISBN-13(EAN): 9783319617466
Издательство: Springer
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Цена: 12577.00 р.
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Описание: This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)-a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities-as a high impact practice for student learning and engagement.

A Study Guide for Langston Hughes`s Blues I`m Playing

Автор: Gale Cengage Learning
Название: A Study Guide for Langston Hughes`s Blues I`m Playing
ISBN: 1375377426 ISBN-13(EAN): 9781375377423
Издательство: Неизвестно
Цена: 2014.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Aesthetics and Design for Game-Based Learning

Автор: Dickey Michele D.
Название: Aesthetics and Design for Game-Based Learning
ISBN: 041572094X ISBN-13(EAN): 9780415720946
Издательство: Taylor&Francis
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Цена: 22968.00 р.
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Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.

Social Games and Identity in the Higher Education Workplace

Автор: Addison
Название: Social Games and Identity in the Higher Education Workplace
ISBN: 1137518022 ISBN-13(EAN): 9781137518026
Издательство: Springer
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Цена: 11179.00 р.
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Описание: We allplay games at work – but have you ever wondered how your identity becomes boundup with game playing? This book is about employees in the Higher Educationworkplace and it provides an interpretation of why people act the way they doat work as an expression of game playing. It offers an insight into how peopletry to adapt and fit in at work by looking at how value is attached to certainidentities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'TheGrafter', and 'Mrs. Bucket', are explored in detail as representations of whatkinds of people are permitted, or not, to fit in at work. These identities aretopical, and may even be familiar to readers, but the author’s analysis of themchallenges why they exist, what function these identities serve at work, andwho is able to deploy and inscribe them as part of the games people play atwork.

Cases On The Assessment Of Scenario And Game-Based Virtual Worlds In Highe

Автор: Kennedy-Clark, Everett & Wheeler
Название: Cases On The Assessment Of Scenario And Game-Based Virtual Worlds In Highe
ISBN: 1466644702 ISBN-13(EAN): 9781466644700
Издательство: Mare Nostrum (Eurospan)
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Цена: 29938.00 р.
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Описание: The constant creation of internet technologies has contributed to growing trends of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using such virtual environments. <br><br><em>Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education</em> is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilised as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

Gamification of Higher Education

Автор: Niman Neil B.
Название: Gamification of Higher Education
ISBN: 1137338733 ISBN-13(EAN): 9781137338730
Издательство: Springer
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Цена: 15372.00 р.
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Описание: Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Aesthetics and Design for Game-Based Learning

Автор: Dickey Michele D.
Название: Aesthetics and Design for Game-Based Learning
ISBN: 0415720966 ISBN-13(EAN): 9780415720960
Издательство: Taylor&Francis
Рейтинг:
Цена: 7654.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.


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