Playing the University Game: The Art of University-Based Self-Education, Helen E. Lees
Автор: Johnson, Emily K. Название: Playful pedagogy in the pandemic : ISBN: 1032251263 ISBN-13(EAN): 9781032251264 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Playful Pedagogy in the Pandemic seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology widely adopted in the wake of COVID-19.
Автор: Baum, Sandy Название: Can college level the playing field? : ISBN: 0691171807 ISBN-13(EAN): 9780691171807 Издательство: Wiley Рейтинг: Цена: 3960.00 р. Наличие на складе: Поставка под заказ.
Описание: Why higher education is not a silver bullet for eradicating economic inequality and social injusticeWe often think that a college degree will open doors to opportunity regardless of one's background or upbringing. In this eye-opening book, two of today's leading economists argue that higher education alone cannot overcome the lasting effects of inequality that continue to plague us, and offer sensible solutions for building a more just and equitable society. Sandy Baum and Michael McPherson document the starkly different educational and social environments in which children of different races and economic backgrounds grow up, and explain why social equity requires sustained efforts to provide the broadest possible access to high-quality early childhood and k-12 education.
They dismiss panaceas like eliminating college tuition and replacing the classroom experience with online education, revealing why they fail to provide better education for those who need it most, and discuss how wages in our dysfunctional labor market are sharply skewed toward the highly educated. Baum and McPherson argue that greater investment in the postsecondary institutions that educate most low-income and marginalized students will have a bigger impact than just getting more students from these backgrounds into the most prestigious colleges and universities. While the need for reform extends far beyond our colleges and universities, there is much that both academic and government leaders can do to mitigate the worst consequences of America's deeply seated inequalities.
This book shows how we can address the root causes of social injustice and level the playing field for students and families before, during, and after college.
Название: Playing in the dark ISBN: 1912128918 ISBN-13(EAN): 9781912128914 Издательство: Taylor&Francis Рейтинг: Цена: 995.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Best known for her novels, Toni Morrison enters the realm of literary criticism to draw attention to the often overlooked significance of race in literature.
Автор: Bradbury, Alice (ucl Institute Of Education, Uk) Roberts-holmes, Guy (ucl Institute Of Education, Uk) Название: Datafication of primary and early years education ISBN: 1138242179 ISBN-13(EAN): 9781138242173 Издательство: Taylor&Francis Рейтинг: Цена: 5817.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Datafication of Primary and Early Years Education explores and critically analyses the growing dominance of data in schools and early childhood education settings. This important book explores the role and impact of digital data in the `data-obsessed` school.
Описание: Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.
Автор: C. Edward Watson; Thomas Chase Hagood Название: Playing to Learn with Reacting to the Past ISBN: 331961746X ISBN-13(EAN): 9783319617466 Издательство: Springer Рейтинг: Цена: 12577.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)-a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities-as a high impact practice for student learning and engagement.
Автор: Gale Cengage Learning Название: A Study Guide for Langston Hughes`s Blues I`m Playing ISBN: 1375377426 ISBN-13(EAN): 9781375377423 Издательство: Неизвестно Цена: 2014.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Dickey Michele D. Название: Aesthetics and Design for Game-Based Learning ISBN: 041572094X ISBN-13(EAN): 9780415720946 Издательство: Taylor&Francis Рейтинг: Цена: 22968.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Автор: Addison Название: Social Games and Identity in the Higher Education Workplace ISBN: 1137518022 ISBN-13(EAN): 9781137518026 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: We allplay games at work – but have you ever wondered how your identity becomes boundup with game playing? This book is about employees in the Higher Educationworkplace and it provides an interpretation of why people act the way they doat work as an expression of game playing. It offers an insight into how peopletry to adapt and fit in at work by looking at how value is attached to certainidentities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'TheGrafter', and 'Mrs. Bucket', are explored in detail as representations of whatkinds of people are permitted, or not, to fit in at work. These identities aretopical, and may even be familiar to readers, but the author’s analysis of themchallenges why they exist, what function these identities serve at work, andwho is able to deploy and inscribe them as part of the games people play atwork.
Описание: The constant creation of internet technologies has contributed to growing trends of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using such virtual environments. <br><br><em>Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education</em> is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilised as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
Автор: Niman Neil B. Название: Gamification of Higher Education ISBN: 1137338733 ISBN-13(EAN): 9781137338730 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
Автор: Dickey Michele D. Название: Aesthetics and Design for Game-Based Learning ISBN: 0415720966 ISBN-13(EAN): 9780415720960 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
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