Автор: Searle, John R. Название: The Construction of Social Reality ISBN: 0684831791 ISBN-13(EAN): 9780684831794 Издательство: Simon & Schuster Цена: 2759.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This short treatise looks at how we construct a social reality from our sense impressions; at how, for example, we construct a 'five-pound note' with all that implies in terms of value and social meaning, from the printed piece of paper we see and touch. In The Construction of Social Reality, eminent philosopher John Searle examines the structure of social reality (or those portions of the world that are facts only by human agreement, such as money, marriage, property, and government), and contrasts it to a brute reality that is independent of human agreement. Searle shows that brute reality provides the indisputable foundation for all social reality, and that social reality, while very real, is maintained by nothing more than custom and habit.
Автор: Westerhoff, Jan Название: Reality: A Very Short Introduction ISBN: 0199594414 ISBN-13(EAN): 9780199594412 Издательство: Oxford Academ Рейтинг: Цена: от 1138.00 р. Наличие на складе: Есть
Описание: `What is real?` has been one of the key questions of philosophy since its beginning in antiquity. But it is not just a question that philosophers ask. This Very Short Introduction discusses what reality is by looking at a variety of arguments, theories, and thought-experiments from philosophy, physics, and cognitive science.
Описание: Build confidence for the Extended part of the latest Cambridge IGCSE syllabus (0580) with the trusted and rigorous approach of Complete Mathematics, now in its Fifth Edition. From renowned author David Rayner, the practice-based approach ensures top Cambridge IGCSE results.
Автор: Hendricks, Vincent F. Vestergaard, Mads Название: Reality lost ISBN: 3030008126 ISBN-13(EAN): 9783030008123 Издательство: Springer Рейтинг: Цена: 2444.00 р. 3492.00-30% Наличие на складе: Есть (1 шт.) Описание: This open access book looks at how a democracy can devolve into a post-factual state.The media is being flooded by populist narratives, fake news, conspiracy theories and make-believe. Misinformation is turning into a challenge for all of us, whether politicians, journalists, or citizens. In the age of information, attention is a prime asset and may be converted into money, power, and influence – sometimes at the cost of facts. The point is to obtain exposure on the air and in print media, and to generate traffic on social media platforms. With information in abundance and attention scarce, the competition is ever fiercer with truth all too often becoming the first victim.Reality Lost: Markets of Attention, Misinformation and Manipulation is an analysis by philosophers Vincent F. Hendricks and Mads Vestergaard of the nuts and bolts of the information market, the attention economy and media eco-system which may pave way to postfactual democracy. Here misleading narratives become the basis for political opinion formation, debate, and legislation. To curb this development and the threat it poses to democratic deliberation, political self-determination and freedom, it is necessary that we first grasp the mechanisms and structural conditions that cause it.
Описание: In the fast-developing world of Industry 4.0, which combines Extended Reality (XR) technologies, such as Virtual Reality (VR) and Augmented Reality (AR), creating location aware applications to interact with smart objects and smart processes via Cloud Computing strategies enabled with Artificial Intelligence (AI) and the Internet of Things (IoT), factories and processes can be automated and machines can be enabled with self-monitoring capabilities. Smart objects are given the ability to analyze and communicate with each other and their human co-workers, delivering the opportunity for much smoother processes, and freeing up workers for other tasks. Industry 4.0 enabled smart objects can be monitored, designed, tested and controlled via their digital twins, and these processes and controls are visualized in VR/AR.
The Industry 4.0 technologies provide powerful, largely unexplored application areas that will revolutionize the way we work, collaborate and live our lives. It is important to understand the opportunities and impact of the new technologies and the effects from a production, safety and societal point of view.
Описание: Recorded music creation and consumption underwent a huge shift in the first two decades of the twentieth century: from physical artifacts to digital; from fixed personal computers to mobile devices; from downloading and owning to streaming and access. This had a significant impact on the music 'assemblage’ – the audio, performances, videos, films, books, games – that make up what we think of as ‘music’, and gave rise to new forms of musical new media.. Bjork's Biophilia, widely acclaimed as the first ‘app album’, is one response to this context. Drawing on her direct experience as part of the creative team who made Biophilia musicologist Nicola Dibben investigates how popular music practices intersect with digital technologies at their moment of emergence in two domains: music software applications (‘apps’) for touchscreen technologies of tablet computer and smartphone, and in extended reality. She shows the way these new media formats maintain musical traditions as much as they innovate, explores the future of the album as a musical artifact in the digital age, and identifies emerging new music forms and engagements which may come to define our digital musical futures.
Описание: Recorded music creation and consumption underwent a huge shift in the first two decades of the twentieth century: from physical artifacts to digital; from fixed personal computers to mobile devices; from downloading and owning to streaming and access. This had a significant impact on the music 'assemblage’ – the audio, performances, videos, films, books, games – that make up what we think of as ‘music’, and gave rise to new forms of musical new media.. Bjork's Biophilia, widely acclaimed as the first ‘app album’, is one response to this context. Drawing on her direct experience as part of the creative team who made Biophilia musicologist Nicola Dibben investigates how popular music practices intersect with digital technologies at their moment of emergence in two domains: music software applications (‘apps’) for touchscreen technologies of tablet computer and smartphone, and in extended reality. She shows the way these new media formats maintain musical traditions as much as they innovate, explores the future of the album as a musical artifact in the digital age, and identifies emerging new music forms and engagements which may come to define our digital musical futures.
Автор: Flotyński Jakub Название: Knowledge-Based Explorable Extended Reality Environments ISBN: 3030599647 ISBN-13(EAN): 9783030599645 Издательство: Springer Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: 1. Introduction.- 2 Extended Reality Environments.- 3. Knowledge Representation with Logical Systems.- 4. Ontology-Based Creation of Extended Reality.- 5 E-XR: Explorable Extended Reality Environments.- 6. E-XR Visual Knowledge-Based Behavior Model.- 7. E-XR Semantic Link Model.- 8. E-XR Development Pipeline of Explorable Environments.- 9. E-XR Exploration Methods.- 10. E-XR Development Tools for Explorable Environments.- 11. Applications of E-XR.- 12. Evaluation of E-XR.- 13 Conclusion.
Multimodal Interaction.- HCI in eXtended Reality.- Artificial Intelligence and HCI.
Автор: Pillai Anitha S., Guazzaroni Giuliana Название: Extended Reality Usage During COVID 19 Pandemic ISBN: 3030913937 ISBN-13(EAN): 9783030913939 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The use of augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be very useful for students, professionals and researchers working in the area of virtual, augmented or mixed reality. Our aim is to bring out the use of this technology during the COVID-19 pandemic so that the readers are exposed to the various applications of this technology.
Описание: Presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions` training and education policy planning.
Описание: Describes the current research status of extended reality usage and discusses the foreseen advances in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field.
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