Описание: Draws upon film theory, animation theory, and philosophy to examine modes of animation storytelling that address aesthetic experience within contexts of technological, environmental, and socio-cultural change.
Автор: Lewis Tania Название: Digital Food: From Paddock to Platform ISBN: 1350055093 ISBN-13(EAN): 9781350055094 Издательство: Bloomsbury Academic Рейтинг: Цена: 3958.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Tania Lewis offers the first critical account of the impact of digital information, media, and communication technologies on the topic of food. Lewis critically analyzes how our relationship to food consumption, production, and politics is being re-mediated through digitally connected electronic devices, practices and content. By drawing together the world of food and the digital, the book speaks to a number of pressing contemporary themes including the tensions around digital engagement in increasingly commercialized spaces; the changing nature of politics in a social media context; the growing naturalization of digital devices and related practices of data monitoring; and the role and impact of digitization on social relations.
At the forefront of critical new research, and written with a student readership in mind, this text is essential for scholars interested in media studies, cultural studies, food studies, and cultural geography.
Название: Digital food activism ISBN: 0367888815 ISBN-13(EAN): 9780367888817 Издательство: Taylor&Francis Рейтинг: Цена: 6736.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book explores the role of digital media technologies in creating new forms of consumer activism and engagement with food, eating and food systems using a multidisciplinary approach.
Автор: Tania Lewis Название: Digital Food: From Paddock to Platform ISBN: 1350055107 ISBN-13(EAN): 9781350055100 Издательство: Bloomsbury Academic Рейтинг: Цена: 12672.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Tania Lewis offers the first critical account of the impact of digital information, media, and communication technologies on the topic of food. Lewis critically analyzes how our relationship to food consumption, production, and politics is being re-mediated through digitally connected electronic devices, practices and content. By drawing together the world of food and the digital, the book speaks to a number of pressing contemporary themes including the tensions around digital engagement in increasingly commercialized spaces; the changing nature of politics in a social media context; the growing naturalization of digital devices and related practices of data monitoring; and the role and impact of digitization on social relations.
At the forefront of critical new research, and written with a student readership in mind, this text is essential for scholars interested in media studies, cultural studies, food studies, and cultural geography.
Описание: Visitor engagement and learning, outreach, and inclusion are concepts that have long dominated professional museum discourses. The recent rapid uptake of various forms of social media in many parts of the world, however, calls for a reformulation of familiar opportunities and obstacles in museum debates and practices. Young people, as both early adopters of digital forms of communication and latecomers to museums, increasingly figure as a key target group for many museums. This volume presents and discusses the most advanced research on the multiple ways in which social media operates to transform museum communications in countries as diverse as Australia, Denmark, Germany, Norway, the UK, and the United States. It examines the socio-cultural contexts, organizational and education consequences, and methodological implications of these transformations.
Описание: Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today`s visual landscape. Considering 3D`s distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.
This book contributes to the discourse about science communication strategies from different perspectives. It provides models, projects and case studies of international academicians and practitioners from different fields. The book is divided into two parts. The first part sets the focus on case studies and best practises of science communication and storytelling. The second part presents 40 different popular science texts about different topics written by students within the scope of the course "Science Writing and Journalism" in the Department of Communication and Design at Bilkent University in Ankara. The students wrote popular science texts based on academic papers and sources and present them with a big variety of popularization strategies.
Автор: Chris Meigh-Andrews Название: A History of Video Art ISBN: 0857851780 ISBN-13(EAN): 9780857851789 Издательство: Bloomsbury Academic Рейтинг: Цена: 6018.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A History of Video Art is a revised and expanded edition of the 2006 original, which extends the scope of the first edition, incorporating a wider range of artists and works from across the globe and explores and examines developments in the genre of artists’ video from the mid 1990s up to the present day. In addition, the new edition expands and updates the discussion of theoretical concepts and ideas which underpin contemporary artists’ video. Tracking the changing forms of video art in relation to the revolution in electronic and digital imaging that has taken place during the last 50 years, A History of Video Art orients video art in the wider art historical context, with particular reference to the shift from the structuralism of the late 1960s and early 1970s to the post-modernist concerns of the 1980s and early 1990s. The new edition also explores the implications of the internationalisation of artists’ video in the period leading up to the new millennium and its concerns and preoccupations including post-colonialism, the post-medium condition and the impact and influence of the internet.
Leading scholars chart the future of studies on technology and journalism in the digital age.
The use of digital technology has transformed the way news is produced, distributed, and received. Just as media organizations and journalists have realized that technology is a central and indispensable part of their enterprise, scholars of journalism have shifted their focus to the role of technology. In Remaking the News, leading scholars chart the future of studies on technology and journalism in the digital age.
These ongoing changes in journalism invite scholars to rethink how they approach this dynamic field of inquiry. The contributors consider theoretical and methodological issues; concepts from the social science canon that can help make sense of journalism; the occupational culture and practice of journalism; and major gaps in current scholarship on the news: analyses of inequality, history, and failure.
Contributors Mike Ananny, C. W. Anderson, Rodney Benson, Pablo J. Boczkowski, Michael X. Delli Carpini, Mark Deuze, William H. Dutton, Matthew Hindman, Seth C. Lewis, Eugenia Mitchelstein, W. Russell Neuman, Rasmus Kleis Nielsen, Zizi Papacharissi, Victor Pickard, Mirjam Prenger, Sue Robinson, Michael Schudson, Jane B. Singer, Natalie (Talia) Jomini Stroud, Karin Wahl-Jorgensen, Rodrigo Zamith
Автор: de Kosnik Abigail, Feldman Keith Название: #identity: Hashtagging Race, Gender, Sexuality, and Nation ISBN: 0472054155 ISBN-13(EAN): 9780472054152 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4712.00 р. Наличие на складе: Нет в наличии.
Описание: Addresses the positive and negative effects of Twitter on our contemporary world. Collectively, the essays in this volume offer a critically interdisciplinary view of how and why social media has been at the heart of US and global political discourse for over a decade.
Автор: Nadali Davide Название: This Is Not a Copy ISBN: 1501337831 ISBN-13(EAN): 9781501337833 Издательство: Bloomsbury Academic Рейтинг: Цена: 20592.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In This Is Not a Copy, Kaja Marczewska identifies a characteristic 'copy-paste' tendency in contemporary culture-a shift in attitude that allows reproduction and plagiarizing to become a norm in cultural production. This inclination can be observed in literature and non-literary forms of writing at an unprecedented level, as experiments with text redefine the nature of creativity. Responding to these transformations, Marczewska argues that we must radically rethink our conceptions of artistic practice and proposes a move away from the familiar categories of copying and originality, creativity and plagiarism in favour of the notion of iteration.
Developing the new concept of the Iterative Turn, This Is Not a Copy identifies and theorizes the turn toward ubiquitous iteration as a condition of text-based creative practices as they emerge in response to contemporary technologies. Conceiving of writing as iterative invites us to address a set of new, critical questions about contemporary culture. Combining discussion of literature, experimental and electronic writing, mainstream and independent publishing with debates in 20th- and 21st-century art, contemporary media culture, transforming technologies and copyright laws, This Is Not a Copy offers a timely and urgently needed argument, introducing a unique new perspective on practices that permeate our contemporary culture.
Автор: Astrid Ensslin, Isabel Balteiro Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality ISBN: 1501338455 ISBN-13(EAN): 9781501338458 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.
In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru