Автор: Titan Books Название: The Art of Death Stranding ISBN: 178909156X ISBN-13(EAN): 9781789091564 Издательство: Titan books ltd. Рейтинг: Цена: 4651.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The official art book for Hideo Kojima`s DEATH STRANDING.
Описание: The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima.
Автор: Hideo Kojima, Nathan Collins Название: Creative Gene ISBN: 197472591X ISBN-13(EAN): 9781974725915 Издательство: Viz Media Рейтинг: Цена: 2632.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work!
Описание: The second volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. The second volume of the official novelization of Death Stranding, the new franchise from legendary game-creator Hideo Kojima.
Автор: M. Green, Amy (university Of Nevada, Usa) Название: Longing, ruin, and connection in hideo kojima`s death stranding ISBN: 1032223073 ISBN-13(EAN): 9781032223070 Издательство: Taylor&Francis Рейтинг: Цена: 7501.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume provides an in-depth examination of the video game Death Stranding, focusing on the game`s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.
Описание: An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.
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