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The Casino, Card and Betting Game Reader: Communities, Cultures and Play, Mark R. Johnson


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Автор: Mark R. Johnson
Название:  The Casino, Card and Betting Game Reader: Communities, Cultures and Play
ISBN: 9781501384097
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1501384090
Обложка/Формат: Paperback
Страницы: 512
Вес: 0.45 кг.
Дата издания: 27.07.2023
Серия: Play beyond the computer
Язык: English
Иллюстрации: 21 bw illus
Размер: 229 x 152
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Card games,Game theory,Media studies, GAMES & ACTIVITIES / Card Games / General,GAMES & ACTIVITIES / Gambling / Table,SOCIAL SCIENCE / Media Studies
Подзаголовок: Communities, cultures and play
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Поставляется из: Англии
Описание: Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.


Risk and Reward

Автор: N. Richard Werthamer
Название: Risk and Reward
ISBN: 1489983848 ISBN-13(EAN): 9781489983848
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Blackjack is hugely popular in casinos worldwide. This book analyzes the game in depth, covering its optimal strategies and its financial performance in terms of expected cash flow and associated risk. It is accessible to readers at all levels of skill.

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: MIT Press
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Цена: 2772.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

The Casino, Card and Betting Game Reader: Communities, Cultures, and Play

Автор: Mark R. Johnson
Название: The Casino, Card and Betting Game Reader: Communities, Cultures, and Play
ISBN: 150134725X ISBN-13(EAN): 9781501347252
Издательство: Bloomsbury Academic
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Цена: 22176.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

Mathematics of the Big Four Casino Table Games: Blackjack, Baccarat, Craps, & Roulette

Автор: Bollman Mark
Название: Mathematics of the Big Four Casino Table Games: Blackjack, Baccarat, Craps, & Roulette
ISBN: 0367740907 ISBN-13(EAN): 9780367740900
Издательство: Taylor&Francis
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Цена: 4898.00 р.
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Описание: This book takes an in-depth look at the 4 biggest table games in casinos: blackjack, baccarat, craps, and roulette. It guides readers through the mathematical principles that underpin these games and provides insights that will be of huge interest to gamblers, casino managers, and students of mathematics.

Mathematics of Casino Carnival Games

Автор: Bollman, Mark
Название: Mathematics of Casino Carnival Games
ISBN: 0367348659 ISBN-13(EAN): 9780367348656
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: Mathematics of Casino Carnival Games is a focused look at Pell, Rouleno, Street Dice, and many other games that have had a short life in casinos and the mathematics at their foundation.

Mathematics of Casino Carnival Games

Автор: Bollman, Mark
Название: Mathematics of Casino Carnival Games
ISBN: 0367339773 ISBN-13(EAN): 9780367339777
Издательство: Taylor&Francis
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Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Mathematics of Casino Carnival Games is a focused look at Pell, Rouleno, Street Dice, and many other games that have had a short life in casinos and the mathematics at their foundation.

Mathematics of The Big Four Casino Table Games

Автор: Bollman, Mark
Название: Mathematics of The Big Four Casino Table Games
ISBN: 0367742292 ISBN-13(EAN): 9780367742294
Издательство: Taylor&Francis
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Цена: 12248.00 р.
Наличие на складе: Нет в наличии.

Seeing the city digitally

Название: Seeing the city digitally
ISBN: 9463727035 ISBN-13(EAN): 9789463727037
Издательство: NBN International
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Цена: 24922.00 р.
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Описание: This book explores what’s happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of how this processual visuality is reconfiguring the spatial and temporal organisation of urban life.


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