Computer Science Education: Perspectives on Teaching and Learning in School, Carsten Schulte, Erik Barendsen, Nicol R. Howard, Sue Sentance
Автор: Carsten Schulte, Erik Barendsen, Nicol R. Howard, Sue Sentance Название: Computer Science Education: Perspectives on Teaching and Learning in School ISBN: 1350296910 ISBN-13(EAN): 9781350296916 Издательство: Bloomsbury Academic Рейтинг: Цена: 12672.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include:- New sections on machine learning and data-driven (epistemic) programming- A new focus on equity and inclusion in computer science education- Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education- A new set of chapters on the learning of programming, including design, pedagogy and misconceptions- A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
Описание: This series is for the Cambridge International AS & A Level IT syllabus (9626) for examination from 2019. This teacher's resource offers planning support to teachers delivering the Cambridge International AS and A Level IT syllabus (9626). It contains lesson plans with suggestions for exercises and homework assignments, along with a detailed bibliography of further reading and practice exam-style papers with mark schemes.
Автор: Dagien? Название: Informatics in Schools: Focus on Learning Programming ISBN: 3319714821 ISBN-13(EAN): 9783319714820 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, held in Helsinki, Finland, in November 2017. The 18 full papers presented together with 1 invited talk were carefully reviewed and selected from 41 submissions.
Описание: Explores the value-added nature of games for learning and the complexities involved in player experience, narrative context, and environmental-player interactions. The book emphasizes issues of scalability, the induction of player goal adoption, affordances of game-based instructional environments, and the value of games as part of an ecopsychological worldview.
Описание: Explores the value-added nature of games for learning and the complexities involved in player experience, narrative context, and environmental-player interactions. The book emphasizes issues of scalability, the induction of player goal adoption, affordances of game-based instructional environments, and the value of games as part of an ecopsychological worldview.
Автор: Roffey Chris Название: Python: Programming Art Level 1 ISBN: 1107631092 ISBN-13(EAN): 9781107631090 Издательство: Cambridge Education Рейтинг: Цена: 2341.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Create artistic applications to explore your creative side! Reinforce your programming knowledge from Python Basics and learn a few more tricks with this fun level 1 book. Activities include extending your Etch-a-Sketch and building your own drawing app. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.
Описание: Developed by an experienced author and examiner team and written for the international learner, this coursebook provides a clear and comprehensive guide to assist students as they develop their theoretical and practical IT skills. It contains worked examples and detailed explanations of theoretical and practical concepts which are reinforced with exercises and discussion point activities. Practical tasks are offered throughout the book, with source files on the accompanying CD-ROM, to help students build and develop their practical knowledge. Answers are at the back of the book.
Автор: Sylvia Langfield, Dave Duddell Название: Cambridge International AS and A Level Computer Science Coursebook ISBN: 1108733751 ISBN-13(EAN): 9781108733755 Издательство: Cambridge Education Рейтинг: Цена: 10226.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This series is for the Cambridge International AS & A Level Computer Science syllabus (9608) for examination from 2021.
Автор: Victoria Wright, Denise Taylor Название: Cambridge IGCSE® ICT Coursebook with CD-ROM Revised Edition ISBN: 1108698069 ISBN-13(EAN): 9781108698061 Издательство: Cambridge Academ Рейтинг: Цена: 5048.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This comprehensive resource is written to cover the Cambridge IGCSE ICT syllabus (0417).
Описание: Previously known as Teaching ICT, this Second Edition has been carefully revised to meet the new demands of computer science as a curriculum subject.
Автор: Merchant Название: Virtual Literacies ISBN: 0415899605 ISBN-13(EAN): 9780415899604 Издательство: Taylor&Francis Рейтинг: Цена: 23734.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.
This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.
Название: Virtual Literacies ISBN: 1138810592 ISBN-13(EAN): 9781138810594 Издательство: Taylor&Francis Рейтинг: Цена: 8420.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.
This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.
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