Zedie and zoola`s playful universe: a practical guide to supporting children with different communication styles at playtime, Astapova, Anastasiya (university Of Tartu, Estonia) Bergmann, Eirikur (bifrost University, Iceland) Dyrendal, Asbjorn (norwegian University Of Science
Описание: Oh, Armadillo! is a playful tale full of jungle characters, silly scenarios, and very funny mishaps. Join Armadillo for a laugh-out-loud story combining comical misinterpretations and a gentle message that being creative can lead to the most fun of all. Armadillo`s party ends up being the best ever, and the funniest, all because he thinks differently.
Описание: Lovett High wants a black queen this year - Nova Albright. TinsleyMcArthur thinks the crown should be hers. When Nova turns up dead,all fingers point to Tinsley - was she willing to kill for it?Nova`s best friend, Duchess, thinks so, and she`s interested ingetting to the bottom of the murder, even if it means getting closeto Tinsley to do it.
Описание: This edited volume considers the many ways in which landscape (seen and unseen) is fundamental to place-making, colonial settlement, and identity formation.
Описание: Playtime is essential for children`s wellbeing, provides key opportunities to make friends. This pack contains 25 illustrated cards with ideas for fun playground games that draw from Zedie and Zoola`s playful universe. They are designed for use alongside the companion storybook and guidebook and are suitable for use at both school and home.
Описание: This book is primarily aimed at students, researchers, and practitioners from all areas who wish to analyze corresponding data with R. Readers will learn a broad array of models hand-in-hand with R, including the application of some of the most important add-on packages.
Описание: The field of biopolitics encompasses issues from health and hygiene, birth rates, fertility and sexuality, life expectancy and demography, to eugenics and racial regimes. This book is the first to provide a comprehensive view on these issues for Central and Eastern Europe in the 20th century.
Описание: The book is relevant to current issues of contemporary practice and education, showing that philosophical issues are fundamental, and those relating to design decisions never go away. It includes 200 illustrations and will appeal to all those interested in twentieth century architecture and architectural students.
Описание: Digital Futures for Learning offers a methodological and pedagogical way forward for researchers and educators who want to work imaginatively with "what’s next" in higher education and informal learning. Today’s debates around technological transformations of social, cultural and educational spaces and practices need to be informed by a more critical understanding of how visions of the future of learning are made and used, and how they come to be seen as desirable, inevitable or impossible. Integrating innovative methods, key research findings, engaging theories and creative pedagogies across multiple disciplines, this book argues for and explores speculative approaches to researching and analysing post-compulsory and informal learning futures – where we are, where we might go and how to get there.
Описание: Lizzy and the Cloud is a whimsical and sweet tale of a young girl who cares for her pet cloud as it grows, from the creators of the critically acclaimed The Night Gardener and Ocean Meets Sky.
Описание: Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.Topics include:Talking to administrators, parents, and students about the educational value of teaching with historical video games.Selecting games that are aligned to curricular goals by considering the genres of historical games.Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.Employing instructional strategies to help students learn to play and engage in higher level analysisIdentifying and avoiding common pitfalls when incorporating games into the history class.Developing activities and assessments that facilitate interpreting and creating established and new media.Gaming the Past also includes sample unit and lesson plans, worksheets and assessment questions, and a list of historical games currently available, both commercial and freely available Internet games.