Автор: Cooper Название: Game Anim ISBN: 1138094889 ISBN-13(EAN): 9781138094888 Издательство: Taylor&Francis Цена: 21437.00 р. Наличие на складе: Поставка под заказ. Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
Автор: Mattesi, Mike Название: Force: animal drawing ISBN: 0367637073 ISBN-13(EAN): 9780367637071 Издательство: Taylor&Francis Рейтинг: Цена: 5511.00 р. Наличие на складе: Есть (1 шт.) Описание: This second edition of Force: Animal Drawing Animal locomotion and design concepts for animators offers readers an enlarged and enhanced selection of images that apply FORCE to animals.
Автор: Beiman Название: Prepare To Board Creating Story & C ISBN: 1498797008 ISBN-13(EAN): 9781498797009 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content
Key Features:
Produce rich motion graphics and interactive animations for multiple platforms
Explore the key features and enhancements in the latest Adobe Animate release
Take your Adobe Animate projects to the next level with creative workflows
Book Description:
Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.
We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs.
By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
What You Will Learn:
Gain a solid understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting rich media content to various platforms
Make use of advanced layering and rigging techniques to create engaging motion content
Create dynamic motion using the camera and variable layer depth techniques
Develop web-based games, virtual reality experiences, and multiplatform mobile applications
Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials
Who this book is for:
This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
Описание: This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem.
Автор: Labrecque, Joseph Название: Beginning adobe animate ISBN: 1484223756 ISBN-13(EAN): 9781484223758 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: 1. Learning The Animate CC Interface.- 2. Graphics in Animate CC.- 3. Symbols and Libraries.- 4. Interactivity Basics.- 5. Audio in Animate CC.- 6. Text in Animate CC.-7. Animation .- 8. The Motion Editor and Inverse Kinematics.- 9. Animate CC and the Third Dimension.- 10. Video.- 11. Components and External Media.- 12. Optimizing and Publishing Animate CC Projects.
Автор: Basquin Kit Smyth Название: Mary Ellen Bute: Pioneer Animator ISBN: 0861967445 ISBN-13(EAN): 9780861967445 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4013.00 р. Наличие на складе: Нет в наличии.
Описание:
Mary Ellen Bute: Pioneer Animator captures the personal and professional life of Mary Ellen Bute (1906-1983) one of the first American filmmakers to create abstract animated films in 1934, also one of the first Americans to use the electronic image of the oscilloscope in films starting in 1952, and the first filmmaker to interpret James Joyce's literature for the screen, Passages from James Joyce's Finnegans Wake, a live-action film for which she won a Cannes Film Festival Prize in 1965.
Bute had an eye for talent and selected many creative people who would go on to be famous. She hired Norman McLaren to hand paint on film for the animation of her Spook Sport, 1939, before he left to head the animation department of the Canadian Film Board. She cast the now famous character actor Christopher Walken at age fourteen as the star of her short live-action film, The Boy Who Saw Through, 1958. Also, Bute enlisted Elliot Kaplan to compose the film score of her Finnegans Wake before he moved on to compose music for TV's Fantasy Island and Ironside.
This biography drawn from interviews with Bute's family, friends, and colleagues, presents the personal and professional life of the filmmaker and her behind-the-scenes process of making animated and live action films.
Автор: Mitchell, Ben Название: Independent animation ISBN: 1032103108 ISBN-13(EAN): 9781032103105 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color, distribution, and the intimidating aspects of production are elucidated using various examples from all over the world.
Автор: Culbertson, William Название: 3ds max basics for modeling video game assets ISBN: 0367707802 ISBN-13(EAN): 9780367707804 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
Автор: Moraz?n Название: Animated Problem Solving ISBN: 3030850935 ISBN-13(EAN): 9783030850937 Издательство: Springer Рейтинг: Цена: 7685.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.
Автор: Moraz?n Название: Animated Program Design ISBN: 3031043162 ISBN-13(EAN): 9783031043161 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques. The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring–a common technique used to refine programs when a better or more elegant way is found to solve a problem–and introduces the reader to randomness. Next, Part II explores a new type of recursion called generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions. This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustrates the design process by developing a video game exploiting iterative refinement.
Автор: Mattesi, Mike Название: Force: Animal Drawing ISBN: 036777156X ISBN-13(EAN): 9780367771560 Издательство: Taylor&Francis Рейтинг: Цена: 19906.00 р. Наличие на складе: Поставка под заказ.
Автор: Cooper Название: Game Anim ISBN: 1138094870 ISBN-13(EAN): 9781138094871 Издательство: Taylor&Francis Рейтинг: Цена: 6583.00 р. Наличие на складе: Поставка под заказ.
Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
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