Автор: Cardoso, Jamie Название: V-ray 5 for 3ds max 2020 ISBN: 0367625504 ISBN-13(EAN): 9780367625504 Издательство: Taylor&Francis Цена: 8114.00 р. Наличие на складе: Есть у поставщикаПоставка под заказ. Описание: Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colourful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day and night exterior scenes.
Автор: Kuhlo, Markus Eggert, Enrico Название: Architectural rendering with 3ds max and v-ray ISBN: 0240814770 ISBN-13(EAN): 9780240814773 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Поставка под заказ.
Описание: Add impressive photorealism to your visualizations using 3ds Max and V-ray - one of the fastest and most accurate rendering applications available.
Описание: Learn to design Home Plans in AutoCADIn this book, you will discover the process evolved in modeling a Home in AutoCAD from scratch to a completed two storied home.
Автор: Alessandro Mansutti; Mario Covarrubias Rodriguez; Название: Tactile Display for Virtual 3D Shape Rendering ISBN: 3319489852 ISBN-13(EAN): 9783319489858 Издательство: Springer Рейтинг: Цена: 7685.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development.
Автор: Cardoso, Jamie Название: V-Ray 5 for 3ds Max 2020 ISBN: 1032418907 ISBN-13(EAN): 9781032418902 Издательство: Taylor&Francis Рейтинг: Цена: 19140.00 р. Наличие на складе: Поставка под заказ.
Автор: Engel Wolfgang Название: GPU Pro 7 ISBN: 149874253X ISBN-13(EAN): 9781498742535 Издательство: Taylor&Francis Рейтинг: Цена: 13779.00 р. Наличие на складе: Поставка под заказ.
Описание:
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.
In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
NX 12 Tutorial is written to help new users to learn the basics of NX and some advanced solid modeling techniques. The Author guides readers through NX 12 with clear and step-by-step tutorials that help you to design solid models from day one. The first four chapters of this book cover the user interface, part modeling, assemblies, and drawings. After learning the basics, you can learn additional sketching tools, feature modeling tools, expressions, sheet metal modeling, some advanced assembly techniques, drawing annotations, simulation basics, PMI, and rendering.
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