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Digital Learning based Education, Choudhury


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Цена: 8384.00р.
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Автор: Choudhury
Название:  Digital Learning based Education
ISBN: 9789811989698
Издательство: Springer
Классификация:



ISBN-10: 9811989699
Обложка/Формат: Soft cover
Страницы: 132
Вес: 0.00 кг.
Дата издания: 15.02.2024
Серия: Advanced technologies and societal change
Язык: English
Издание: 1st ed. 2023
Иллюстрации: 30 illustrations, color; 3 illustrations, black and white; viii, 132 p. 33 illus., 30 illus. in color.
Размер: 235 x 155
Основная тема: Computer Science
Подзаголовок: Transcending physical barriers
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book presents the systematic evolution of digitized education: trends, advances, challenges encountered and their solutions toward the use of advanced technologies. The book mainly covers variety of areas such as blended learning in modern education, flipped classroom, ICT-based education, digital transformation of education. Explosion of information and communication technologies has transformed the way we live, learn, work and socialize. This heavy intervention of technologies in the modern world has triggered us to think how we engage and interact with each other and how we make use of these digital tools and communications channels. And consequent upon which societies are transforming into digitized education where datafication, platformization and algorithmic governance are a common vocabulary.
Дополнительное описание: Socio-Economic Relations in Digital Education: A Comparative Study between Bangladesh and Nepal.- Digital Education: The Basics with slant to Digital Pedagogy-An Overview.- Digital Education as an Integral Part of a Smart and Intelligent City: A Short Rev



Автор: Valentina Morgana
Название: Task-Based English Language Learning in the Digital Age: Perspectives from Secondary Education
ISBN: 1350288012 ISBN-13(EAN): 9781350288010
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: This book illustrates the developments of task-based language teaching (TBLT) approaches in relation to the evolution of digital technologies. It highlights how technology-mediated TBLT principles can support English as a Foreign Language (EFL) learning and contribute to understanding new classroom dynamics. Drawing from the key theoretical concepts of TBLT, the author discusses the integration of tasks and technologies from a secondary education perspective, which is often under-represented in the TBLT literature. Morgana looks at how the EFL secondary classroom has been recently re-conceptualised as a social place whose boundaries go far behind the traditional school settings. This book provides theoretical approaches and classroom implementation practices by presenting four case studies on the different L2 skills (reading, writing, listening and speaking).The volume is organised into two main sections. The first section focuses on the theoretical approaches to TBLT and highlights the key concepts behind this methodology. This section also looks at the recent development of a technology-mediated TBLT framework and its implementations in various EFL educational contexts. The second section presents four case studies of secondary-school EFL learners in Italy. Each case study focuses on a different language skill, providing examples of classroom practices in both blended and online learning settings. Pedagogical recommendations for teachers are provided at the end of each case study. The book adopts a multimodal approach and aims at providing scholars in applied linguistics and TBLT practitioners with theories and implementation practices to understand the ways technologies are shaping tasks and mediating students’ learning processes.

Digitalization of Society, Economics and Management: A Digital Strategy Based on Post-pandemic Developments

Автор: Zaramenskikh Evgeny, Fedorova Alena
Название: Digitalization of Society, Economics and Management: A Digital Strategy Based on Post-pandemic Developments
ISBN: 3030942511 ISBN-13(EAN): 9783030942519
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This book gathers the best papers presented at the third conference held by the Russian chapter of the Association for Information Systems (AIS), which took place in December 2021.

Educational Games for Soft-Skills Training in Digital Environments

Автор: Dell`Aquila
Название: Educational Games for Soft-Skills Training in Digital Environments
ISBN: 3319063103 ISBN-13(EAN): 9783319063102
Издательство: Springer
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Цена: 12577.00 р.
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Описание:

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.
Gender-based violence and digital media in south africa

Автор: Phiri, Millie Mayiziveyi (university Of Johannesburg, South Africa; Internews South Africa)
Название: Gender-based violence and digital media in south africa
ISBN: 1032186887 ISBN-13(EAN): 9781032186887
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 9812875174 ISBN-13(EAN): 9789812875174
Издательство: Springer
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Цена: 16979.00 р.
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Описание: Games-To-Teach or Games-To-Learn

Choosing and Using Digital Games in the Classroom

Автор: Becker
Название: Choosing and Using Digital Games in the Classroom
ISBN: 3319122223 ISBN-13(EAN): 9783319122229
Издательство: Springer
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Цена: 15372.00 р.
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Описание: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education

Автор: Barr Matthew
Название: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
ISBN: 3030277852 ISBN-13(EAN): 9783030277857
Издательство: Springer
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Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Digital Learning based Education

Автор: Choudhury
Название: Digital Learning based Education
ISBN: 9811989664 ISBN-13(EAN): 9789811989667
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents the systematic evolution of digitized education: trends, advances, challenges encountered and their solutions toward the use of advanced technologies. The book mainly covers variety of areas such as blended learning in modern education, flipped classroom, ICT-based education, digital transformation of education. Explosion of information and communication technologies has transformed the way we live, learn, work and socialize. This heavy intervention of technologies in the modern world has triggered us to think how we engage and interact with each other and how we make use of these digital tools and communications channels. And consequent upon which societies are transforming into digitized education where datafication, platformization and algorithmic governance are a common vocabulary.

Using Cognitive and Affective Metrics in Education-Based Simulations and Games

Название: Using Cognitive and Affective Metrics in Education-Based Simulations and Games
ISBN: 0367243822 ISBN-13(EAN): 9780367243821
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training.

Educational Games for Soft-Skills Training in Digital Environments: New Perspectives

Автор: Dell`aquila Elena, Marocco Davide, Ponticorvo Michela
Название: Educational Games for Soft-Skills Training in Digital Environments: New Perspectives
ISBN: 3319791508 ISBN-13(EAN): 9783319791500
Издательство: Springer
Рейтинг:
Цена: 16769.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings.

Choosing and Using Digital Games in the Classroom: A Practical Guide

Автор: Becker Katrin
Название: Choosing and Using Digital Games in the Classroom: A Practical Guide
ISBN: 3319791753 ISBN-13(EAN): 9783319791753
Издательство: Springer
Рейтинг:
Цена: 11179.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player`s point of view of the game experience.

Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 981101244X ISBN-13(EAN): 9789811012440
Издательство: Springer
Рейтинг:
Цена: 14365.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Introduction.- Games-To-Teach or Games-To-Learn: What's the Difference and Why it Matters.- Theory of Game-Based Learning as Performance.- Statecraft X: Learning Governance by Governing.- Legends of Alkhimia: Engaging in Scientific Inquiry by Being a Chemist.- Escape from Centauri 7: Reifying in Electromagnetic Forces Through Simulation.- Game-Based Learning and the Challenge of School Reform.- Future Prospects and Educational Opportunities.


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