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Digital Learning based Education, Choudhury


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Цена: 8384.00р.
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Автор: Choudhury
Название:  Digital Learning based Education
ISBN: 9789811989698
Издательство: Springer
Классификация:



ISBN-10: 9811989699
Обложка/Формат: Soft cover
Страницы: 132
Вес: 0.00 кг.
Дата издания: 15.02.2024
Серия: Advanced technologies and societal change
Язык: English
Издание: 1st ed. 2023
Иллюстрации: 30 illustrations, color; 3 illustrations, black and white; viii, 132 p. 33 illus., 30 illus. in color.
Размер: 235 x 155
Основная тема: Computer Science
Подзаголовок: Transcending physical barriers
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book presents the systematic evolution of digitized education: trends, advances, challenges encountered and their solutions toward the use of advanced technologies. The book mainly covers variety of areas such as blended learning in modern education, flipped classroom, ICT-based education, digital transformation of education. Explosion of information and communication technologies has transformed the way we live, learn, work and socialize. This heavy intervention of technologies in the modern world has triggered us to think how we engage and interact with each other and how we make use of these digital tools and communications channels. And consequent upon which societies are transforming into digitized education where datafication, platformization and algorithmic governance are a common vocabulary.
Дополнительное описание: Socio-Economic Relations in Digital Education: A Comparative Study between Bangladesh and Nepal.- Digital Education: The Basics with slant to Digital Pedagogy-An Overview.- Digital Education as an Integral Part of a Smart and Intelligent City: A Short Rev



Автор: Valentina Morgana
Название: Task-Based English Language Learning in the Digital Age: Perspectives from Secondary Education
ISBN: 1350288012 ISBN-13(EAN): 9781350288010
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: This book illustrates the developments of task-based language teaching (TBLT) approaches in relation to the evolution of digital technologies. It highlights how technology-mediated TBLT principles can support English as a Foreign Language (EFL) learning and contribute to understanding new classroom dynamics. Drawing from the key theoretical concepts of TBLT, the author discusses the integration of tasks and technologies from a secondary education perspective, which is often under-represented in the TBLT literature. Morgana looks at how the EFL secondary classroom has been recently re-conceptualised as a social place whose boundaries go far behind the traditional school settings. This book provides theoretical approaches and classroom implementation practices by presenting four case studies on the different L2 skills (reading, writing, listening and speaking).The volume is organised into two main sections. The first section focuses on the theoretical approaches to TBLT and highlights the key concepts behind this methodology. This section also looks at the recent development of a technology-mediated TBLT framework and its implementations in various EFL educational contexts. The second section presents four case studies of secondary-school EFL learners in Italy. Each case study focuses on a different language skill, providing examples of classroom practices in both blended and online learning settings. Pedagogical recommendations for teachers are provided at the end of each case study. The book adopts a multimodal approach and aims at providing scholars in applied linguistics and TBLT practitioners with theories and implementation practices to understand the ways technologies are shaping tasks and mediating students’ learning processes.

Digitalization of Society, Economics and Management: A Digital Strategy Based on Post-pandemic Developments

Автор: Zaramenskikh Evgeny, Fedorova Alena
Название: Digitalization of Society, Economics and Management: A Digital Strategy Based on Post-pandemic Developments
ISBN: 3030942511 ISBN-13(EAN): 9783030942519
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This book gathers the best papers presented at the third conference held by the Russian chapter of the Association for Information Systems (AIS), which took place in December 2021.

Educational Games for Soft-Skills Training in Digital Environments

Автор: Dell`Aquila
Название: Educational Games for Soft-Skills Training in Digital Environments
ISBN: 3319063103 ISBN-13(EAN): 9783319063102
Издательство: Springer
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Цена: 12577.00 р.
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Описание:

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.
Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 981101244X ISBN-13(EAN): 9789811012440
Издательство: Springer
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Цена: 14365.00 р.
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Описание:

Introduction.- Games-To-Teach or Games-To-Learn: What's the Difference and Why it Matters.- Theory of Game-Based Learning as Performance.- Statecraft X: Learning Governance by Governing.- Legends of Alkhimia: Engaging in Scientific Inquiry by Being a Chemist.- Escape from Centauri 7: Reifying in Electromagnetic Forces Through Simulation.- Game-Based Learning and the Challenge of School Reform.- Future Prospects and Educational Opportunities.

Gender-based violence and digital media in south africa

Автор: Phiri, Millie Mayiziveyi (university Of Johannesburg, South Africa; Internews South Africa)
Название: Gender-based violence and digital media in south africa
ISBN: 1032186887 ISBN-13(EAN): 9781032186887
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 9812875174 ISBN-13(EAN): 9789812875174
Издательство: Springer
Рейтинг:
Цена: 16979.00 р.
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Описание: Games-To-Teach or Games-To-Learn

Assessing Literacy in a Digital World

Автор: Zhang
Название: Assessing Literacy in a Digital World
ISBN: 9811957142 ISBN-13(EAN): 9789811957147
Издательство: Springer
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Цена: 18167.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book illustrates the latest developments in literacy and language assessment in the digital context, and subsequently presents a rigorous validation study on a newly proposed form of assessment (scenario-based assessment, SBA) that seeks to respond to the contextual change of literacy activities. It combines theories and innovative practices in both the literacy and language assessment sectors. The empirical validation study on SBA, presented here, can help readers understand how digital scenarios can be realized in assessment practices with the aid of computer technology, and how the scenario settings in the digital context can affect EFL learners’ reading-to-writing performance. In this way, it can facilitate the reconceptualization of L2 literacy in the digital context. Moreover, the evidence and critical examination presented here can offer readers more comprehensive insights into the value or validity of a given innovative approach before it is adopted in their contexts.

Game-based learning in action

Автор: Farber, Matthew
Название: Game-based learning in action
ISBN: 1433144743 ISBN-13(EAN): 9781433144745
Издательство: Peter Lang
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Цена: 9364.00 р.
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Описание:

How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators—known as "The Tribe"—teaches with games. They are transformational leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers.

Teachers in "The Tribe" do not teach in isolation—they share, support, and mentor each other in a community of practice. Farber shares his findings about the social practices of these educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.

There are plenty of lessons to be learned from the best practices of expert educators. These teachers use games to provide a shared meaningful experience for students. Games are often the focal point of instruction. Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms. If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!

Choosing and Using Digital Games in the Classroom

Автор: Becker
Название: Choosing and Using Digital Games in the Classroom
ISBN: 3319122223 ISBN-13(EAN): 9783319122229
Издательство: Springer
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Цена: 15372.00 р.
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Описание: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education

Автор: Barr Matthew
Название: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
ISBN: 3030277852 ISBN-13(EAN): 9783030277857
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Intellectual Commons and the Law: A Normative Theory for Commons-Based Peer Production

Автор: Broumas Antonios
Название: Intellectual Commons and the Law: A Normative Theory for Commons-Based Peer Production
ISBN: 1912656876 ISBN-13(EAN): 9781912656875
Издательство: Неизвестно
Рейтинг:
Цена: 6621.00 р.
Наличие на складе: Нет в наличии.

Описание:

This book offers an overall analysis of the moral significance of the intellectual commons and outlines appropriate modes for their regulation.

Digital Learning based Education

Автор: Choudhury
Название: Digital Learning based Education
ISBN: 9811989664 ISBN-13(EAN): 9789811989667
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents the systematic evolution of digitized education: trends, advances, challenges encountered and their solutions toward the use of advanced technologies. The book mainly covers variety of areas such as blended learning in modern education, flipped classroom, ICT-based education, digital transformation of education. Explosion of information and communication technologies has transformed the way we live, learn, work and socialize. This heavy intervention of technologies in the modern world has triggered us to think how we engage and interact with each other and how we make use of these digital tools and communications channels. And consequent upon which societies are transforming into digitized education where datafication, platformization and algorithmic governance are a common vocabulary.


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