Автор: Tobias M. Scholz Название: eSports is Business ISBN: 3030111989 ISBN-13(EAN): 9783030111984 Издательство: Springer Рейтинг: Цена: 9083.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries.
Автор: Lee Hoffman, Jennifer Название: Understanding Collegiate Esports ISBN: 1032210575 ISBN-13(EAN): 9781032210575 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Gilardi Название: Esports in the Asia-Pacific ISBN: 9819937957 ISBN-13(EAN): 9789819937950 Издательство: Springer Рейтинг: Цена: 16769.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Автор: Hayday, Emily (loughborough University London, Uk.) Collison-randall, Holly (loughborough University, Uk) Kelly, Sarah (the University Of Queensland, Название: Esports insights ISBN: 1032100893 ISBN-13(EAN): 9781032100890 Издательство: Taylor&Francis Рейтинг: Цена: 3061.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Hayday, Emily (loughborough University London, Uk.) Collison-randall, Holly (loughborough University, Uk) Kelly, Sarah (the University Of Queensland, Название: Esports insights ISBN: 1032044276 ISBN-13(EAN): 9781032044279 Издательство: Taylor&Francis Рейтинг: Цена: 7501.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Esports Insights outlines the fundamental characteristics, features, and structures of the rapidly growing esports industry and acts as the perfect primer for readers without any prior knowledge of esports.
Описание: The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present and future of esports and professional video gaming.
Название: Critical Perspectives on Esports ISBN: 1032467665 ISBN-13(EAN): 9781032467665 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Mcnulty, Craig Polman, Remco Watson, Matthew Bubna, Kabir Название: Science of esports ISBN: 1032344857 ISBN-13(EAN): 9781032344850 Издательство: Taylor&Francis Рейтинг: Цена: 5817.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Название: Understanding collegiate esports ISBN: 1032222492 ISBN-13(EAN): 9781032222493 Издательство: Taylor&Francis Рейтинг: Цена: 5051.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.
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