For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure's primary location, but every other location--whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore--has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared?
The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into 20 location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the "tavern" section includes maps for five types of taverns, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of that tavern, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.
Perhaps more useful than these 100+ maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring 10 unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM.
Location categories cover taverns, temples, inns, animal/creature lairs, lighthouses, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 100 maps, 200 tables and nearly three million possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.
As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Автор: Sam Sedgman Название: Epic Adventures ISBN: 1529065658 ISBN-13(EAN): 9781529065657 Издательство: Pan Macmillan Рейтинг: Цена: 1731.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: All aboard for a trip around the world via twelve of the world`s most amazing train journeys.
Описание: Charles Hapgood's classic 1966 book on ancient maps is back in print after 20 years. Hapgood produces concrete evidence of an advanced worldwide civilization existing many thousands of years before ancient Egypt. He has found the evidence in many beautiful maps long known to scholars, the Piri Reis Map that shows Antarctica, the Hadji Ahmed map, the Oronteus Finaeus and other amazing maps. Hapgood concluded that these maps were made from more ancient maps from the various ancient archives around the world, now lost. Hapgood also concluded that the ancient mapmakers were in some ways much more advanced scientifically than Europe in the 16th century, or than the ancient civilizations of Greece, Egypt, and Babylonian. Not only were these unknown people more advanced in mapmaking than any people prior to the 18th century, it appears they mapped all the continents. The Americas were mapped thousands of years before Columbus. Antarctica was mapped when its coasts were free of ice. There is evidence that these people must have lived when the ice age had not yet ended in the Northern Hemisphere and when Alaska was still connected with Siberia by the Pleistocene, ice age "land bridge."
Автор: Thelander, Martin, Master Of Fine Arts Название: Selma lagerlof, the wonderful adventures of nils map ISBN: 9152721752 ISBN-13(EAN): 9789152721759 Издательство: Неизвестно Рейтинг: Цена: 1517.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Snell, Kate Название: Diana: her last love ISBN: 1787398536 ISBN-13(EAN): 9781787398535 Издательство: Carlton Books Рейтинг: Цена: от 1531.00 р. Наличие на складе: Есть
Описание: An insight into Diana`s world and a thorough interpretation of events central to the last years of her life. Reissue includes an afterword reflecting on Diana`s legacy and addressing current royal events.
Автор: Meredith, David Название: Bydd wych! ISBN: 1912173468 ISBN-13(EAN): 9781912173464 Издательство: Неизвестно Рейтинг: Цена: 1045.00 р. Наличие на складе: Поставка под заказ.
Описание: A lively and colourful pocket book of timely positive advice on how to deal with life with its trials and tribulations. An ideal present! -- Cyngor Llyfrau Cymru
Автор: Tull, Anita Название: Wjec level 3 diploma in food science and nutrition ISBN: 1912820706 ISBN-13(EAN): 9781912820702 Издательство: Неизвестно Рейтинг: Цена: 8639.00 р. Наличие на складе: Поставка под заказ.
Описание: A core resource, covering all the Units of WJEC`s Diploma in Food Science and Nutrition (Units 2, 3 and 4)
Автор: Lord, Kerry Название: How to crochet animals: ocean ISBN: 1911641794 ISBN-13(EAN): 9781911641797 Издательство: HarperCollins UK Рейтинг: Цена: 1979.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Escape to the ocean with this new collection of minis from Kerry Lord and her Edward`s Menagerie animals. This is one of the new gift series from TOFT (Kerry`s yarn company), which contains four books, each with 25 crochet patterns on a different theme: Ocean, Wild, Farm and Pets.