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Women in Classical Video Games, Draycott, Jane ; Carl?-Uhink, Filippo ; Cook, Kate


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Автор: Draycott, Jane ; Carl?-Uhink, Filippo ; Cook, Kate
Название:  Women in Classical Video Games
ISBN: 9781350241923
Издательство: Bloomsbury
Классификация:




ISBN-10: 135024192X
Обложка/Формат: Paperback
Страницы: 284
Вес: 0.45 кг.
Дата издания: 2024
Серия: Imagines вђ“ classical receptions in the visual and performing arts
Иллюстрации: 40 bw illus
Размер: 156 x 234 x 18
Основная тема: History | Ancient | General ; Social Science | Women's Studies ; Games & Activities | Video & Mobile ; Art | Video Game Art
Рейтинг:
Поставляется из: Англии


Ancient Magic and the Supernatural in the Modern Visual and Performing Arts

Автор: Filippo Carl?-Uhink, Irene Berti
Название: Ancient Magic and the Supernatural in the Modern Visual and Performing Arts
ISBN: 1350007943 ISBN-13(EAN): 9781350007949
Издательство: Bloomsbury Academic
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Цена: 6018.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: To what extent did mythological figures such as Circe and Medea influence the representation of the powerful ‘oriental’ enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? Looking across the millennia, from the distrust of ancient magic and oriental cults, which threatened the new-born Christian religion, to the revival and adaptation of ancient myths and religion in the arts centuries later, this book offers an original analysis of the reception of ancient magic and the supernatural, across a wide variety of different media – from comics to film, from painting to opera. Working in a variety of fields across the globe, the authors of these essays deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations, showing to what extent the visual and performing arts of different periods interlink and shape cultural and social identities.

Ancient Magic and the Supernatural in the Modern Visual and Performing Arts

Автор: Filippo Carl?-Uhink, Irene Berti
Название: Ancient Magic and the Supernatural in the Modern Visual and Performing Arts
ISBN: 1472527836 ISBN-13(EAN): 9781472527837
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 20592.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: To what extent did mythological figures such as Circe and Medea influence the representation of the powerful ‘oriental’ enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? Looking across the millennia, from the distrust of ancient magic and oriental cults, which threatened the new-born Christian religion, to the revival and adaptation of ancient myths and religion in the arts centuries later, this book offers an original analysis of the reception of ancient magic and the supernatural, across a wide variety of different media – from comics to film, from painting to opera. Working in a variety of fields across the globe, the authors of these essays deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations, showing to what extent the visual and performing arts of different periods interlink and shape cultural and social identities.

Women in Classical Video Games

Автор: Jane Draycott, Kate Cook
Название: Women in Classical Video Games
ISBN: 1350241911 ISBN-13(EAN): 9781350241916
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 15840.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin’s Creed franchise’s 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.


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