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OpenGL ES 2.0 Programming Guide, Munshi Aaftab


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Автор: Munshi Aaftab
Название:  OpenGL ES 2.0 Programming Guide
Перевод названия: Руководство программиста в среде OpenGL ES 2.0
ISBN: 9780321502797
Издательство: Pearson Education
Классификация: ISBN-10: 0321502795
Обложка/Формат: Paperback
Страницы: 464
Вес: 0.76 кг.
Дата издания: 31.07.2008
Серия: Opengl
Язык: English
Иллюстрации: Illustrations (some col.)
Размер: 231.10 x 175.30 x 25.40
Читательская аудитория: Tertiary education (us: college)
Рейтинг:
Поставляется из: Англии
Описание: OpenGL ES 2.0 is the industrys leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices--including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it--until now.

In the OpenGL(R) ES 2.0 Programming Guide , three leading authorities on the Open GL ES 2.0 interface--including the specifications editor--provide start-to-finish guidance for maximizing the interfaces value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. Youll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Coverage includes:

  • Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects
  • The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
  • Inputting geometry into the graphics pipeline, and assembling geometry into primitives
  • Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications
  • Using fragment shaders--including examples of multitexturing, fog, alpha test, and user clip planes
  • Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering
  • Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing
  • Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries




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Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

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GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly onto GPUs without extensive knowledge of GPU programming. The next part covers built-in, GPU-enabled features of MATLAB, including options to leverage GPUs across multicore or different computer systems. Finally, advanced material includes CUDA code in MATLAB and optimizing existing GPU applications. Throughout the book, examples and source codes illustrate every concept so that readers can immediately apply them to their own development.

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Описание:

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Описание: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsUses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)


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