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Layout and composition for animation, Ghertner, Ed



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Цена: 4645р.
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Автор: Ghertner, Ed
Название:  Layout and composition for animation
Перевод названия: Эд Гертнер: Макетирование и композиция для анимационных фильмов
ISBN: 9780240814414
Издательство: Taylor&Francis
Классификация:
ISBN-10: 024081441X
Обложка/Формат: Paperback
Страницы: 216
Вес: 0.558 кг.
Дата издания: 07.07.2010
Язык: English
Иллюстрации: 75 line drawings, color; 275 illustrations, color
Размер: 245 x 189 x 13
Читательская аудитория: Professional & vocational
Рейтинг:
Описание: Professional layout and composition tools, techniques and strategies for film, animation and television, clearly explained by Ed Ghertner, layout artist for several Disney classics including Lion King, Beauty and the Beast and Character Layout Artist for The Simpsons!


Elemental magic: The Art of Special Effects Animation

Автор: Gilland, Joseph
Название: Elemental magic: The Art of Special Effects Animation
ISBN: 0240811631 ISBN-13(EAN): 9780240811635
Издательство: Taylor&Francis
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Цена: 5558 р. 6176.00 -10%
Наличие на складе: Есть (3 шт.)
Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 7114 р. 10163.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

3-d human modeling and animation

Автор: Ratner, Peter
Название: 3-d human modeling and animation
ISBN: 0470396679 ISBN-13(EAN): 9780470396674
Издательство: Wiley
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Цена: 5859 р.
Наличие на складе: Поставка под заказ.

Описание: Completely updated--the head-to-toe guide to creating animated human characters Now featuring a new full-color format and a companion CD with tutorials for students and self-learners alike, 3-D Human Modeling and Animation, Third Edition demonstrates how readers can use their artistic skills to create convincing digital characters.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 9437 р.
Наличие на складе: Невозможна поставка.

Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

Animation From Pencils To Pixels

Автор: Tony White
Название: Animation From Pencils To Pixels
ISBN: 0240806700 ISBN-13(EAN): 9780240806709
Издательство: Taylor&Francis
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Цена: 5807 р.
Наличие на складе: Невозможна поставка.

Описание: Intended to serve as a how-to animation guide, this book presents the fundamentals, key techniques, and professional advice to strengthen your work as an animator. Using movie clips and still images from "Endangered Species", it shares the making of journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique.

Software, Animation and the Moving Image

Автор: Wood
Название: Software, Animation and the Moving Image
ISBN: 1137448849 ISBN-13(EAN): 9781137448842
Издательство: Springer
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Цена: 8384 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.

GPU Pro 6

Автор: Engel Wolfgang
Название: GPU Pro 6
ISBN: 1482264617 ISBN-13(EAN): 9781482264616
Издательство: Taylor&Francis
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Цена: 11324 р.
Наличие на складе: Невозможна поставка.

Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.


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