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3-d human modeling and animation, Ratner, Peter


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Цена: 5859.00р.
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Автор: Ratner, Peter
Название:  3-d human modeling and animation
Перевод названия: Петер Ратнер: 3D-модели и анимация человека
ISBN: 9780470396674
Издательство: Wiley
Классификация:

ISBN-10: 0470396679
Обложка/Формат: Paperback
Страницы: 400
Вес: 0.82 кг.
Дата издания: 12.06.2009
Язык: English
Издание: 3 rev ed
Иллюстрации: Col. illustrations +
Размер: 23.11 x 18.80 x 2.29 cm
Читательская аудитория: Professional & vocational
Ссылка на Издательство: Link
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Поставляется из: Англии
Описание: Completely updated--the head-to-toe guide to creating animated human characters Now featuring a new full-color format and a companion CD with tutorials for students and self-learners alike, 3-D Human Modeling and Animation, Third Edition demonstrates how readers can use their artistic skills to create convincing digital characters.


      Старое издание

Elemental magic: The Art of Special Effects Animation

Автор: Gilland, Joseph
Название: Elemental magic: The Art of Special Effects Animation
ISBN: 0240811631 ISBN-13(EAN): 9780240811635
Издательство: Taylor&Francis
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Цена: 6018.00 р.
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Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 7823.00 р. 11176.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Getting Started in ZBrush

Автор: Johnson
Название: Getting Started in ZBrush
ISBN: 0415705142 ISBN-13(EAN): 9780415705141
Издательство: Taylor&Francis
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Цена: 7501.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.

Layout and composition for animation

Автор: Ghertner, Ed
Название: Layout and composition for animation
ISBN: 024081441X ISBN-13(EAN): 9780240814414
Издательство: Taylor&Francis
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Цена: 5051.00 р.
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Описание: Professional layout and composition tools, techniques and strategies for film, animation and television, clearly explained by Ed Ghertner, layout artist for several Disney classics including Lion King, Beauty and the Beast and Character Layout Artist for The Simpsons!

Digital Human Modeling

Автор: Vincent G. Duffy
Название: Digital Human Modeling
ISBN: 364202808X ISBN-13(EAN): 9783642028083
Издательство: Springer
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Цена: 18167.00 р.
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Описание: Second International Conference ICDHM 2009 Held as Part of HCI International 2009 San Diego CA USA . .

Measuring, Modeling and Simulating the Re-adaptation Process of the Human Visual System after Short-Time Glares in Traffic Scenarios

Автор: Meyer
Название: Measuring, Modeling and Simulating the Re-adaptation Process of the Human Visual System after Short-Time Glares in Traffic Scenarios
ISBN: 3658147032 ISBN-13(EAN): 9783658147037
Издательство: Springer
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Цена: 8384.00 р.
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Описание: Benjamin Meyer performs several psycho-physical experiments to measure the re-adaptation process of glared drivers in traffic scenarios. The author then develops a novel tone mapping algorithm to simulate the recurring contrast perception of the human eye by adjusting the displayed contrast. Depending on background illumination, bright light sources cause considerable perception restrictions for a glared viewer and can deter the driver from perceiving critical objects for several seconds and severely increase the risk of accidents. Based on the results of the conducted user studies, this vision impairment is integrated into a night driving simulator. The modified driving simulation provides a more realistic visualization and enables the analysis of critical traffic scenarios including short-time headlight glares. This leads to better transferability of driving simulator results and enables investigating driving behavior in the presence of glare.

GPU Pro 5

Автор: Engel Wolfgang
Название: GPU Pro 5
ISBN: 1482208636 ISBN-13(EAN): 9781482208634
Издательство: Taylor&Francis
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Цена: 16078.00 р.
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Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.

Human Motion - Understanding, Modeling, Capture and Animation

Автор: Ahmed Elgammal; Bodo Rosenhahn; Reinhard Klette
Название: Human Motion - Understanding, Modeling, Capture and Animation
ISBN: 3540757023 ISBN-13(EAN): 9783540757023
Издательство: Springer
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Цена: 9781.00 р.
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Описание: Constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 20, 2007 in conjunction with ICCV 2007. This book presents 22 revised full papers that were reviewed and selected from 38 submissions.


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