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From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning, Prensky Marc R.


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Цена: 5067.00р.
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Автор: Prensky Marc R.
Название:  From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning
ISBN: 9781452230092
Издательство: Sage Publications
Классификация:

ISBN-10: 1452230099
Обложка/Формат: Paperback
Страницы: 240
Вес: 0.51 кг.
Дата издания: 20.03.2012
Серия: Education
Язык: English
Иллюстрации: Illustrations
Размер: 254 x 180 x 15
Читательская аудитория: Professional and scholarly
Ключевые слова: Organization & management of education
Подзаголовок: Hopeful essays for 21st century learning
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Поставляется из: Англии
Описание: Best-selling author and futurist Mark R. Prensky`s book of essays challenges educators to reboot and make the changes necessary to prepare students for 21st century careers.


Deconstructing Digital Natives

Название: Deconstructing Digital Natives
ISBN: 0415889960 ISBN-13(EAN): 9780415889964
Издательство: Taylor&Francis
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Цена: 6889.00 р.
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Описание: Contributors produce an international overview of developments in digital literacy among young learners, offering innovative paths between traditional narratives that offer only complete acceptance or total dismissal of digital natives.

Cases On Digital Game-Based Learning

Автор: Baek & Whitton
Название: Cases On Digital Game-Based Learning
ISBN: 1466628480 ISBN-13(EAN): 9781466628489
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.<br><br><em>Cases on Digital Game-Based Learning: Methods, Models, and Strategies</em> analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Technologies for E-Learning and Digital Entertainment

Автор: Zhigeng Pan; Xiaopeng Zhang; Abdennour El Rhalibi;
Название: Technologies for E-Learning and Digital Entertainment
ISBN: 3540697349 ISBN-13(EAN): 9783540697343
Издательство: Springer
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Цена: 18167.00 р.
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Описание: Constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. This work includes papers that are organized in topical sections on e-learning platforms and tools, e-learning system for education, as well as geometric modeling in games and virtual reality.

Deconstructing Digital Natives

Автор: Thomas
Название: Deconstructing Digital Natives
ISBN: 0415889936 ISBN-13(EAN): 9780415889933
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: Contributors produce an international overview of developments in digital literacy among young learners, offering innovative paths between traditional narratives that offer only complete acceptance or total dismissal of digital natives.

The War on Learning: Gaining Ground in the Digital University

Автор: Losh Elizabeth
Название: The War on Learning: Gaining Ground in the Digital University
ISBN: 0262027380 ISBN-13(EAN): 9780262027380
Издательство: MIT Press
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Цена: 5925.00 р.
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Описание:

An examination of technology-based education initiatives -- from MOOCs to virtual worlds -- that argues against treating education as a product rather than a process.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development.

Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.

Digital Technology, Schools and Teachers` Workplace Learning

Автор: Phillips
Название: Digital Technology, Schools and Teachers` Workplace Learning
ISBN: 1137524618 ISBN-13(EAN): 9781137524614
Издательство: Springer
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Цена: 11878.00 р.
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Описание:

This book advances an alternative reading of the social, political and cultural issues surrounding schools and technology and develops a comprehensive overview of the interplay between policy, practice and identity in school workplaces. It explores how digital technologies have become an integral element of the politics and socially negotiated practices of school workplaces as school campuses are now awash with digital hardware and growing amounts of school work is carried out on a 'virtual' basis.
Competencies in Teaching, Learning and Educational Leadership in the Digital Age

Автор: Spector
Название: Competencies in Teaching, Learning and Educational Leadership in the Digital Age
ISBN: 3319302930 ISBN-13(EAN): 9783319302935
Издательство: Springer
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Цена: 15372.00 р.
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Описание:

This book makes a contribution to a global conversation about the competencies, challenges, and changes being introduced as a result of digital technologies. This volume consists of four parts, with the first being elaborated from each of the featured panelists at CELDA (Cognition and Exploratory Learning in the Digital Age) 2014.
Part One is an introduction to the global conversation about competencies and challenges for 21st-century teachers and learners. Part Two discusses the changes in learning and instructional paradigms. Part Three is a discussion of assessments and analytics for teachers and decision makers. Lastly, Part Four analyzes the changing tools and learning environments teachers and learners must face.
Each of the four parts has six chapters. In addition, the book opens with a paper by the keynote speaker aimed at the broad considerations to take into account with regard to instructional design and learning in the digital age. The volume closes with a reflective piece on the progress towards systemic and sustainable improvements in educational systems in the early part of the 21st century.
Technology and Digital Media in the Early Years: Tools for Teaching and Learning

Автор: Donohue Chip
Название: Technology and Digital Media in the Early Years: Tools for Teaching and Learning
ISBN: 0415725828 ISBN-13(EAN): 9780415725828
Издательство: Taylor&Francis
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Цена: 5051.00 р.
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Описание: Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children.


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