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Cases On Digital Game-Based Learning, Baek & Whitton


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Цена: 25502.00р.
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Автор: Baek & Whitton
Название:  Cases On Digital Game-Based Learning
ISBN: 9781466628489
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1466628480
Обложка/Формат: Hardback
Страницы: 350
Вес: 1.30 кг.
Дата издания: 30.01.2013
Серия: Education
Язык: English
Иллюстрации: 1, black & white illustrations
Размер: 254 x 178 x 33
Читательская аудитория: Professional and scholarly
Ключевые слова: Educational equipment & technology, computer-aided learning (CAL)
Подзаголовок: Methods, models, and strategies
Рейтинг:
Поставляется из: Англии
Описание: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.<br><br><em>Cases on Digital Game-Based Learning: Methods, Models, and Strategies</em> analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.


The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction

Автор: Kapp
Название: The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction
ISBN: 1118096347 ISBN-13(EAN): 9781118096345
Издательство: Wiley
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Цена: 9979.00 р.
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Описание: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

The War on Learning: Gaining Ground in the Digital University

Автор: Losh Elizabeth
Название: The War on Learning: Gaining Ground in the Digital University
ISBN: 0262027380 ISBN-13(EAN): 9780262027380
Издательство: MIT Press
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Цена: 5925.00 р.
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Описание:

An examination of technology-based education initiatives -- from MOOCs to virtual worlds -- that argues against treating education as a product rather than a process.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development.

Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.

Game-Based Learning Across the Lifespan

Автор: Romero
Название: Game-Based Learning Across the Lifespan
ISBN: 3319417959 ISBN-13(EAN): 9783319417950
Издательство: Springer
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Цена: 13974.00 р.
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Описание: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Learning by Playing. Game-based Education System Design and Development

Автор: Maiga Chang; Rita Kuo; Kinshuk; Gwo-Dong Chen; M
Название: Learning by Playing. Game-based Education System Design and Development
ISBN: 3642033636 ISBN-13(EAN): 9783642033636
Издательство: Springer
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Цена: 13974.00 р.
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Описание: Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada.

Aesthetics and Design for Game-Based Learning

Автор: Dickey Michele D.
Название: Aesthetics and Design for Game-Based Learning
ISBN: 0415720966 ISBN-13(EAN): 9780415720960
Издательство: Taylor&Francis
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Цена: 7654.00 р.
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Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.

ICT and Language Learning: a European Perspective

Автор: Chambers
Название: ICT and Language Learning: a European Perspective
ISBN: 9026518102 ISBN-13(EAN): 9789026518102
Издательство: Taylor&Francis
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Цена: 10564.00 р.
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Описание: A discussion of Information and Communications Technologies (ICT) and language learning, aimed at researchers and practitioners in the field

Rethinking Learning in an Age of Digital Fluency

Автор: Savin Baden Maggi
Название: Rethinking Learning in an Age of Digital Fluency
ISBN: 0415738180 ISBN-13(EAN): 9780415738187
Издательство: Taylor&Francis
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Цена: 7501.00 р.
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Описание:

"This is a book that I am going to have to own, and will work to find contexts in which to recommend.  It cuts obliquely through so many important domains of evidence and scholarship that it cannot but be a valuable stimulus" -Hamish Macleod, University of Edinburgh 

Digital connectivity is a phenomenon of the 21st century and while many have debated its impact on society, few have researched relationship between the changes taking place and the actual impact on learning. Rethinking Learning in an Age of Digital Fluency examines what kind of impact an increasingly connected environment is having on learning and what kind of culture it is creating within learning settings.

Engagement with digital media and navigating through digital spaces with ease is something that many young people appear to do well, although the tangible benefits of this are unclear. This book, therefore, will present an overview of current research and practice in the area of digital tethering, whilst examining how it could be used to harness new learning and engagement practices that are fit for the modern age. Questions that the book also addresses include:

    • Is being digital tethered a new learning nexus?
    • Are social networking sites spaces for co-production of knowledge and spaces of inclusive learning?
    • Are students who are digitally tethered creating new learning maps and pedagogies?
    • Does digital tethering enable students to use digital media to create new learning spaces?

This fascinating and at times controversial text engages with numerous aspects of digital learning amongst undergraduate students including mobile learning, individual and collaborative learning, viral networking, self-publication and identity dissemination. It will be of enormous interest to researchers and students in education and educational psychology.

Exploring the Digital Library: A Guide for Online Teaching and Learning

Автор: Kay Johnson
Название: Exploring the Digital Library: A Guide for Online Teaching and Learning
ISBN: 078797627X ISBN-13(EAN): 9780787976279
Издательство: Wiley
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Цена: 4117.00 р.
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Описание: This is another volume in the Jossey-Bass Online Teaching and Learning series, a set of concise practical resources focused on helping higher education practitioners meet the challenges of the online learning environment. This volume addresses the key issue of library services for faculty and their students in the online learning environment.

Authentic Learning for the Digital Generation

Автор: McFarlane Angela
Название: Authentic Learning for the Digital Generation
ISBN: 1138014117 ISBN-13(EAN): 9781138014114
Издательство: Taylor&Francis
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Цена: 5817.00 р.
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Описание:

Why should we use technology to support learning?

Where does the responsibility lie to prepare young people to be active and successful cybercitizens?

Can we go on confiscating pupils' smartphones indefinitely?

Authentic Learning for the Digital Generation is a vital examination of young people's use of personal devices, online creative communities and digital gaming. It calls into question the idea of the 'digital native' and shows clearly that the majority of young users need help and support in order to benefit from the rich learning potential of personal, mobile and online technology use. 

Written by a leading authority on the role of digital technologies in education, it looks in detail at the practice and implications of learning using personal devices, collaborative online spaces, learning platforms, user generated content and digital games. In particular, approaches to solving problems, building knowledge, manipulating data and creating texts are examined. It offers clear strategies, a vision for what effects on learning we might reasonably expect when children are given access to different types of technology, and explores the challenges of managing these practices in the classroom. 

Authentic Learning for the Digital Generation offers careful analysis at a time when there is much discussion about young people emerging from school unprepared for the world of work and often struggling to manage their personal relationships as they are exposed to strong content and harsh criticism online. It considers what we know of childhood experience in a digital world and offers ways in which schools and teachers can embrace the opportunity presented by ubiquitous ownership of connected, digital devices to enrich and deepen learning.


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