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Game-Based Learning Across the Lifespan, Romero


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Цена: 13974.00р.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Romero
Название:  Game-Based Learning Across the Lifespan
ISBN: 9783319417950
Издательство: Springer
Классификация:




ISBN-10: 3319417959
Обложка/Формат: Hardback
Страницы: 154
Вес: 0.42 кг.
Дата издания: 2017
Серия: Advances in Game-Based Learning
Язык: English
Издание: 1st ed. 2017
Иллюстрации: 33 illustrations, color; 1 illustrations, black and white; ix, 154 p. 34 illus., 33 illus. in color.
Размер: 234 x 156 x 11
Читательская аудитория: General (us: trade)
Основная тема: Education
Подзаголовок: Cross-Generational and Age-Oriented Topics
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Дополнительное описание: Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood.- DGBL state-of-the-art for cross-generational and age-oriented learning.- Childhood play and DGBL: Should parents be afraid of digital technologies f



Project-Based Learning Across the Disciplines

Автор: M. Warren Acacia
Название: Project-Based Learning Across the Disciplines
ISBN: 1506333796 ISBN-13(EAN): 9781506333793
Издательство: Sage Publications
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Цена: 4909.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Cost effective, interdisciplinary PBL is within reach with this inspiring guide to +1Pedagogy (TM)! Integrate college and career readiness and technology. This book includes sample units, templates.

Aesthetics and Design for Game-Based Learning

Автор: Dickey Michele D.
Название: Aesthetics and Design for Game-Based Learning
ISBN: 0415720966 ISBN-13(EAN): 9780415720960
Издательство: Taylor&Francis
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Цена: 7654.00 р.
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Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.

Developing Sustainable Careers Across the Lifespan

Автор: Ans de Vos; Jean-Marie Dujardin; Tim Gielens; Caro
Название: Developing Sustainable Careers Across the Lifespan
ISBN: 3319477404 ISBN-13(EAN): 9783319477404
Издательство: Springer
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Цена: 9362.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers insights into facilitating sustainable careers through the study of a wide interdisciplinary range of policy investigations and assessment of ongoing practices in the field. By assessing and comparing the transferability of policies and good practices between firms in ten countries and regions of the European Union this book considers the development of sustainable careers across the lifespan at the levels of individuals, organizations and systems. This book is the culmination of a research project from the international European Social Fund network on ‘Career and Age, Generation, Experience(AGE)’. It discusses and offers observations on key concerns at the European level: How to make people work longer, remain employable, develop sustainable competencies ? How to adapt the work environment and human resource management policies at employer’s level ? And finally, how can public authorities take measures and incentives to support sustainable careers for individuals?

The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction

Автор: Kapp
Название: The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction
ISBN: 1118096347 ISBN-13(EAN): 9781118096345
Издательство: Wiley
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Цена: 9979.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Learning by Playing. Game-based Education System Design and Development

Автор: Maiga Chang; Rita Kuo; Kinshuk; Gwo-Dong Chen; M
Название: Learning by Playing. Game-based Education System Design and Development
ISBN: 3642033636 ISBN-13(EAN): 9783642033636
Издательство: Springer
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Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada.

Using Apps for Learning Across the Curriculum

Автор: Beach
Название: Using Apps for Learning Across the Curriculum
ISBN: 1138782637 ISBN-13(EAN): 9781138782631
Издательство: Taylor&Francis
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Цена: 7501.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students` disciplinary literacies and to foster a wide range of literacy practices.

Using Apps for Learning Across the Curriculum

Автор: Beach
Название: Using Apps for Learning Across the Curriculum
ISBN: 1138782629 ISBN-13(EAN): 9781138782624
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students` disciplinary literacies and to foster a wide range of literacy practices.

Creating Media for Learning: Student-Centered Projects Across the Curriculum

Автор: Gliksman Sam
Название: Creating Media for Learning: Student-Centered Projects Across the Curriculum
ISBN: 1483385434 ISBN-13(EAN): 9781483385433
Издательство: Sage Publications
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Цена: 3958.00 р.
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Описание: All education hinges on effective communication. This book shows how student mastery of media literacy and creation is the key to demonstrating learning in the 21st Century.

Problem-Based Learning for Math & Science: Second Edition

Автор: Ronis D
Название: Problem-Based Learning for Math & Science: Second Edition
ISBN: 1412955580 ISBN-13(EAN): 9781412955584
Издательство: Sage Publications
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Цена: 10296.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides teachers with the tools they need to help students learn in an integrated, real-world instructional environment. Focusing on problem-based learning (PBL) as a teaching approach, this work presents modes of problem-based learning that include real-life references, real problem simulations, and student-identified community problems.

Cases On Digital Game-Based Learning

Автор: Baek & Whitton
Название: Cases On Digital Game-Based Learning
ISBN: 1466628480 ISBN-13(EAN): 9781466628489
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.<br><br><em>Cases on Digital Game-Based Learning: Methods, Models, and Strategies</em> analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Brain-Based Teaching With Adolescent Learning in Mind: Second Edition

Автор: Crawford G
Название: Brain-Based Teaching With Adolescent Learning in Mind: Second Edition
ISBN: 141295018X ISBN-13(EAN): 9781412950183
Издательство: Sage Publications
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Цена: 10454.00 р.
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Описание: Presents the newest research on the adolescent brain and offers a framework for linking brain-based teaching to students` social, emotional, and cognitive needs.


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