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Creating Media for Learning: Student-Centered Projects Across the Curriculum, Gliksman Sam


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Цена: 3958.00р.
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При оформлении заказа до: 2025-08-04
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Gliksman Sam
Название:  Creating Media for Learning: Student-Centered Projects Across the Curriculum
ISBN: 9781483385433
Издательство: Sage Publications
Классификация:
ISBN-10: 1483385434
Обложка/Формат: Paperback
Страницы: 136
Вес: 0.29 кг.
Дата издания: 12.02.2016
Серия: Education
Язык: English
Размер: 180 x 254 x 12
Читательская аудитория: Professional and scholarly
Ключевые слова: Educational equipment & technology, computer-aided learning (CAL)
Подзаголовок: Student-centered projects across the curriculum
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Поставляется из: Англии
Описание: All education hinges on effective communication. This book shows how student mastery of media literacy and creation is the key to demonstrating learning in the 21st Century.


Using Apps for Learning Across the Curriculum

Автор: Beach
Название: Using Apps for Learning Across the Curriculum
ISBN: 1138782629 ISBN-13(EAN): 9781138782624
Издательство: Taylor&Francis
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Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students` disciplinary literacies and to foster a wide range of literacy practices.

Using Apps for Learning Across the Curriculum

Автор: Beach
Название: Using Apps for Learning Across the Curriculum
ISBN: 1138782637 ISBN-13(EAN): 9781138782631
Издательство: Taylor&Francis
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Цена: 7501.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students` disciplinary literacies and to foster a wide range of literacy practices.

Curriculum, Learning, And Teaching Advancements In Online Education

Автор: Raisinghani
Название: Curriculum, Learning, And Teaching Advancements In Online Education
ISBN: 1466629495 ISBN-13(EAN): 9781466629493
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: Although web-based technologies have greatly influenced our society, only recently has its impact affected educational practices. <br><br><em>Curriculum, Learning, and Teaching Advancements in Online Education</em> highlights the models and frameworks that have been effective in the development of online education into the classroom. By bringing together knowledge and experience, this book allows educational technologies to be evaluated in a more dynamic context. It is suitable for teachers, researchers, and academic experts interested in rethinking the fundamental processes of teaching and learning.

Creating Reusable Learning Objects

Автор: Frantiska, Jr., Ed.D.
Название: Creating Reusable Learning Objects
ISBN: 3319328883 ISBN-13(EAN): 9783319328881
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also proposes a methodology to minimize limitations and therefore maximize a learning object's utility across a number of fields.

Game-Based Learning Across the Lifespan

Автор: Romero
Название: Game-Based Learning Across the Lifespan
ISBN: 3319417959 ISBN-13(EAN): 9783319417950
Издательство: Springer
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Цена: 13974.00 р.
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Описание: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Technology and Digital Media in the Early Years: Tools for Teaching and Learning

Автор: Donohue Chip
Название: Technology and Digital Media in the Early Years: Tools for Teaching and Learning
ISBN: 0415725828 ISBN-13(EAN): 9780415725828
Издательство: Taylor&Francis
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Цена: 5051.00 р.
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Описание: Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children.

Blended Learning in Grades 4 12: Leveraging the Power of Technology to Create Student-Centered Classrooms

Автор: Tucker Catlin R.
Название: Blended Learning in Grades 4 12: Leveraging the Power of Technology to Create Student-Centered Classrooms
ISBN: 1452240868 ISBN-13(EAN): 9781452240862
Издательство: Sage Publications
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Цена: 4909.00 р.
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Описание: This guide helps teachers integrate online with face-to-face instruction to personalize learning, increase engagement, and prepare students for exams without sacrificing class time.

Youth Practices in Digital Arts and New Media: Learning in Formal and Informal Settings

Автор: Joanna Black,Juan Carlos Castro,Ching-Chiu Lin
Название: Youth Practices in Digital Arts and New Media: Learning in Formal and Informal Settings
ISBN: 1137475161 ISBN-13(EAN): 9781137475169
Издательство: Springer
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Цена: 7965.00 р.
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Описание: This edited volume brings together a collection of innovative research and community customs about youths' practices in new media that are examined in diverse formal and informal learning environments. This book is designed to promote an understanding of


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