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Learning in Real and Virtual Worlds, Lacasa Pilar


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Цена: 11179.00р.
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Автор: Lacasa Pilar
Название:  Learning in Real and Virtual Worlds
ISBN: 9781137312044
Издательство: Springer
Классификация:



ISBN-10: 1137312041
Обложка/Формат: Hardback
Страницы: 304
Вес: 0.51 кг.
Дата издания: 19.09.2013
Серия: Digital education and learning
Язык: English
Иллюстрации: 31 black & white illustrations, biography
Размер: 219 x 140 x 22
Читательская аудитория: Professional & vocational
Подзаголовок: Commercial video games as educational tools
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Packed with critical analysis and real-life examples, this book explores how children`s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.


Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: MIT Press
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Цена: 2772.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Researching Learning in Virtual Worlds

Автор: Peachey Anna
Название: Researching Learning in Virtual Worlds
ISBN: 144712538X ISBN-13(EAN): 9781447125389
Издательство: Springer
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Цена: 18167.00 р.
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Описание: This is the first book to address research methods and related issues for education in virtual worlds. It largely consists of extended papers presented at the international conference reLIVE08, and it covers a range of research undertaken in virtual worlds.

The Successful Virtual Classroom: How to Design and Facilitate Interactive and Engaging Live Online Learning

Автор: Christopher Darlene
Название: The Successful Virtual Classroom: How to Design and Facilitate Interactive and Engaging Live Online Learning
ISBN: 0814434282 ISBN-13(EAN): 9780814434284
Издательство: McGraw-Hill
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Цена: 4460.00 р.
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Описание: Virtual training gives learning professionals unprecedented flexibility, making it possible to reach participants globally and unite physically dispersed teams. This title goes beyond introducing the technology, to offer trainers proven techniques tailored specifically to engage live online audiences.

Learning the Virtual Life

Автор: Trifonas
Название: Learning the Virtual Life
ISBN: 041589204X ISBN-13(EAN): 9780415892049
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: Learning the Virtual Life offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations of how we now define learning and literacy.

Virtual Learning Environments

Автор: Weller
Название: Virtual Learning Environments
ISBN: 041541430X ISBN-13(EAN): 9780415414302
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: Full with case studies and advice, this book examines how virtual learning environments can be successfully deployed for effective teaching.

International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives

Автор: Moyer-Packenham
Название: International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives
ISBN: 331932716X ISBN-13(EAN): 9783319327167
Издательство: Springer
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Цена: 12577.00 р.
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Описание: This book explores terminology, frameworks, and research being conducted worldwide on virtual manipulatives. It brings together international authors who provide their perspectives on virtual manipulatives in research and teaching. By defining terminology, explaining conceptual and theoretical frameworks, and reporting research, the authors provide a comprehensive foundation on the study and use of virtual manipulatives for mathematics teaching and learning. This foundation provides a common way for researchers to communicate about virtual manipulatives and build on the major works that have been conducted on this topic. By discussing these big ideas, the book advances knowledge for future research on virtual manipulatives as these dynamic tools move from computer platforms to hand-held, touch-screen, and augmented platforms.


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