Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

KI 2007: Advances in Artificial Intelligence, Joachim Hertzberg; Michael Beetz; Roman Englert


Варианты приобретения
Цена: 13974.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Joachim Hertzberg; Michael Beetz; Roman Englert
Название:  KI 2007: Advances in Artificial Intelligence
ISBN: 9783540745648
Издательство: Springer
Классификация: ISBN-10: 3540745645
Обложка/Формат: Paperback
Страницы: 531
Вес: 0.79 кг.
Дата издания: 2007
Серия: Lecture Notes in Computer Science
Язык: English
Иллюстрации: Illustrations
Размер: 234 x 158 x 30
Читательская аудитория: Professional & vocational
Подзаголовок: 30th annual german conference on ai, ki 2007, osnabruck, germany, september 10-13, 2007, proceedings
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Constitutes the refereed proceedings of the 30th Annual German Conference on Artificial Intelligence, KI 2007, held in Osnabruck, Germany, September 10-13, 2007. This book presents 26 revised full papers together with 6 invited contributions and 21 posters that were reviewed and selected from 81 submissions.


Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
Рейтинг:
Цена: 10870.00 р.
Наличие на складе: Поставка под заказ.

Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия