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Progress in Artificial Intelligence, Jos? Maia Neves; Manuel Filipe Santos; Jos? Manuel


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Цена: 16769.00р.
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Автор: Jos? Maia Neves; Manuel Filipe Santos; Jos? Manuel
Название:  Progress in Artificial Intelligence
ISBN: 9783540770008
Издательство: Springer
Классификация: ISBN-10: 3540770003
Обложка/Формат: Paperback
Страницы: 722
Вес: 1.00 кг.
Дата издания: 2007
Серия: Lecture Notes in Computer Science
Язык: English
Иллюстрации: Illustrations
Размер: 235 x 158 x 26
Читательская аудитория: Professional & vocational
Подзаголовок: 13th portuguese conference on artificial intelligence, epia 2007, workshops - gaiw, aiasts, alea, amita, baosw, bi, cmbsb, irobot, masta, stcs, and tema, guimaraes, portugal, december 3-7, 2007, proceedings
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Constitutes the refereed proceedings of the 13th Portuguese Conference on Artificial Intelligence, EPIA 2007, held in Guimaraes, Portugal, in December 2007 as eleven integrated workshops. This book presents 58 revised full papers that were reviewed and selected from a total of 210 submissions.


Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
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Цена: 10870.00 р.
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Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.


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