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The Arena Concert: Music, Media and Mass Entertainment, Benjamin Halligan, Kirsty Fairclough-Isaacs, Robe


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Автор: Benjamin Halligan, Kirsty Fairclough-Isaacs, Robe
Название:  The Arena Concert: Music, Media and Mass Entertainment
ISBN: 9781628925548
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 162892554X
Обложка/Формат: Hardback
Страницы: 352
Вес: 0.68 кг.
Дата издания: 19.11.2015
Серия: Arts
Язык: English
Иллюстрации: 25 mono images
Размер: 159 x 237 x 23
Читательская аудитория: College/higher education
Ключевые слова: Music,Rock & Pop music,Music industry, MUSIC / General,MUSIC / Business Aspects,MUSIC / Genres & Styles / Rock
Основная тема: Music,MUSIC / General,MUSIC / Business Aspects,MUSIC / Genres & Styles / Rock,Rock & Pop music,Music industry
Подзаголовок: Music, media and mass entertainment
Рейтинг:
Поставляется из: Англии
Описание: The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.

This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne. The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.

The arena concert becomes the real time+? centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space. The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means.

Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century. This volume finds out why.

Дополнительное описание: Acknowledgements Contributors Introduction: “A Stately Pleasure-Dome”? Robert Edgar, Kirsty Fairclough-Isaacs, Benjamin Halligan and Nicola Spelman Part One: Prehistories 1: From Mach Schau to Mock Show: The Beatles, Shea Stadium, and Rock Spe



Social Media Entertainment: The New Intersection of Hollywood and Silicon Valley

Автор: Craig David, Cunningham Stuart
Название: Social Media Entertainment: The New Intersection of Hollywood and Silicon Valley
ISBN: 1479846899 ISBN-13(EAN): 9781479846894
Издательство: Mare Nostrum (Eurospan)
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Цена: 4514.00 р.
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Описание:

Winner, 2020 Outstanding Book Award, given by the International Communication Association

Honorable Mention, 2020 Nancy Baym Book Award, given by the Association of Internet Researchers

How the transformation of social media platforms and user-experience have redefined the entertainment industry
In a little over a decade, competing social media platforms, including YouTube, Facebook, Twitter, Instagram, and Snapchat, have given rise to a new creative industry: social media entertainment. Operating at the intersection of the entertainment and interactivity, communication and content industries, social media entertainment creators have harnessed these platforms to generate new kinds of content separate from the century-long model of intellectual property control in the traditional entertainment industry.
Social media entertainment has expanded rapidly and the traditional entertainment industry has been forced to cede significant power and influence to content creators, their fans, and subscribers. Digital platforms have created a natural market for embedded advertising, changing the worlds of marketing and communication in their wake. Combined, these factors have produced new, radically shifting demands on the entertainment industry, posing new challenges for screen regimes, media scholars, industry professionals, content creators, and audiences alike.
Stuart Cunningham and David Craig chronicle the rise of social media entertainment and its impact on media consumption and production. A massive, industry-defining study with insight from over 100 industry insiders, Social Media Entertainment explores the latest transformations in the entertainment industry in this time of digital disruption.

Global Entertainment Media: A Critical Introduction

Автор: Lee Artz
Название: Global Entertainment Media: A Critical Introduction
ISBN: 1118955439 ISBN-13(EAN): 9781118955437
Издательство: Wiley
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Цена: 13773.00 р.
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Описание: Balancing provocative criticism with clear explanations of complex ideas, this student-friendly introduction investigates the crucial role global entertainment media has played in the emergence of transitional capitalism.

Making Media Work: Cultures of Management in the Entertainment Industries

Автор: Johnson Derek, Kompare Derek, Santo Avi
Название: Making Media Work: Cultures of Management in the Entertainment Industries
ISBN: 0814760996 ISBN-13(EAN): 9780814760994
Издательство: Wiley EDC
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Цена: 4288.00 р.
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Описание:

The management and labor culture of the entertainment industry.
In popular culture, management in the media industry is
frequently understood as the work of network executives, studio developers, and
market researchers—“the suits”—who oppose the more productive forces of
creative talent and subject that labor to the inefficiencies and risk aversion
of bureaucratic hierarchies. However, such portrayals belie the reality
of how media management operates as a culture of shifting discourses,
dispositions, and tactics that create meaning, generate value, and shape media
work throughout each moment of production and consumption.
Making Media Work aims to provide a deeper and more nuanced understanding of
management within the entertainment industries. Drawing from work in critical
sociology and cultural studies, the collection theorizes management as a
pervasive, yet flexible set of principlesdrawn upon by a wide range of
practitioners—artists, talent scouts, performers, directors, show runners, and
more—in their ongoing efforts to articulate relationships and bridge
potentially discordant forces within the media industries. The contributors
interrogate managerial labor and identity, shine a light on how management
understands its roles within cultural and creative contexts, and reconfigure
the complex relationship between labor and managerial authority as productive
rather than solely prohibitive. Engaging with primary evidence gathered through
interviews, archives, and trade materials, the essays offer tremendous insight
into how management is understood and performed within media industry contexts.
The volume as a whole traces the changing roles of management both historically
and in the contemporary moment within US and international contexts, and across
a range of media forms, from film and television to video games and social
media.

The Arena Concert: Music, Media and Mass Entertainment

Автор: Benjamin Halligan, Kirsty Fairclough-Isaacs, Robe
Название: The Arena Concert: Music, Media and Mass Entertainment
ISBN: 1628925558 ISBN-13(EAN): 9781628925555
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 4592.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.

This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne. The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.

The arena concert becomes the "real time" centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space. The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means.

Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century. This volume finds out why.

Concert Tour Production Management

Автор: Vasey
Название: Concert Tour Production Management
ISBN: 1138132683 ISBN-13(EAN): 9781138132689
Издательство: Taylor&Francis
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Цена: 26796.00 р.
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Описание: Concert Tour Production Management deals with the business of production and sets out guidelines to follow in order to literally get the show on the road. Concert Tour Production Management provides the basic information to manage the production for a touring concert from start to finish in the most effective and efficient way possible. Beginning with an introduction to the touring concert, explaining who's who on the road, the author guides you through a tour setup using a realistic itinerary that visits different types of venues using the production manager's checklists. He also covers the role of the local promoter's production manager and how to manage a crew. The appendices provide some basic electrical formulae, a performance contract, a technical rider, a production checklist to suit most situations, and several forms to help expedite routine tasks.

Social Media Entertainment: The New Intersection of Hollywood and Silicon Valley

Автор: Craig David, Cunningham Stuart
Название: Social Media Entertainment: The New Intersection of Hollywood and Silicon Valley
ISBN: 1479890286 ISBN-13(EAN): 9781479890286
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 11161.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Winner, 2020 Outstanding Book Award, given by the International Communication Association

Honorable Mention, 2020 Nancy Baym Book Award, given by the Association of Internet Researchers

How the transformation of social media platforms and user-experience have redefined the entertainment industry
In a little over a decade, competing social media platforms, including YouTube, Facebook, Twitter, Instagram, and Snapchat, have given rise to a new creative industry: social media entertainment. Operating at the intersection of the entertainment and interactivity, communication and content industries, social media entertainment creators have harnessed these platforms to generate new kinds of content separate from the century-long model of intellectual property control in the traditional entertainment industry.
Social media entertainment has expanded rapidly and the traditional entertainment industry has been forced to cede significant power and influence to content creators, their fans, and subscribers. Digital platforms have created a natural market for embedded advertising, changing the worlds of marketing and communication in their wake. Combined, these factors have produced new, radically shifting demands on the entertainment industry, posing new challenges for screen regimes, media scholars, industry professionals, content creators, and audiences alike.
Stuart Cunningham and David Craig chronicle the rise of social media entertainment and its impact on media consumption and production. A massive, industry-defining study with insight from over 100 industry insiders, Social Media Entertainment explores the latest transformations in the entertainment industry in this time of digital disruption.

Information Systems and Management in Media and Entertainment Industries

Автор: Lugmayr
Название: Information Systems and Management in Media and Entertainment Industries
ISBN: 3319494058 ISBN-13(EAN): 9783319494050
Издательство: Springer
Рейтинг:
Цена: 18167.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book defines an agenda for research in information management and systems for media and entertainment industries.

Playing War: Military Video Games After 9/11

Автор: Matthew Payne
Название: Playing War: Military Video Games After 9/11
ISBN: 1479848565 ISBN-13(EAN): 9781479848560
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 11161.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   

Playing War: Military Video Games After 9/11

Автор: Matthew Payne
Название: Playing War: Military Video Games After 9/11
ISBN: 147980522X ISBN-13(EAN): 9781479805228
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4514.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   


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