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Co-creating Videogames, John Banks


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Цена: 6018.00р.
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Автор: John Banks
Название:  Co-creating Videogames
ISBN: 9781474268424
Издательство: Bloomsbury Academic
Классификация:




ISBN-10: 1474268420
Обложка/Формат: Paperback
Страницы: 200
Вес: 0.32 кг.
Дата издания: 17.12.2015
Серия: Language/Linguistics
Язык: English
Иллюстрации: Black & white illustrations
Размер: 158 x 233 x 17
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Communication studies,Cultural studies,Popular culture,Media studies,Internet & WWW industries,Digital lifestyle, COMPUTERS / Interactive & Multimedia,SOCIAL SCIENCE / Media Studies,SOCIAL SCIENCE / Popular Culture
Основная тема: Media studies,SOCIAL SCIENCE / Media Studies,SOCIAL SCIENCE / Popular Culture,COMPUTERS / Interactive & Multimedia,Communication studies,Popular culture,Internet & WWW industries,Cultural studies,Digital lifestyle
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Поставляется из: Англии
Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.


Tragic Time in Drama, Film, and Videogames

Автор: Rebecca Bushnell
Название: Tragic Time in Drama, Film, and Videogames
ISBN: 1137585250 ISBN-13(EAN): 9781137585257
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book explores how classical and Shakespearean tragedy has shaped the temporality of crisis on the stage and in time-travel films and videogames. In turn, it uncovers how performance and new media can challenge common assumptions about tragic causality and fate. Traditional tragedies may present us with a present when a calamity is staged, a decisive moment in which everything changes. However, modern performance, adaptation and new media can question the premises of that kind of present crisis and its fatality. By offering replays or alternative endings, experimental theatre, adaptation, time travel films and videogames reinvent the tragic experience of irreversible present time. This book offers the reader a fresh understanding of tragic character and agency through these new media’s exposure of the genre’s deep structure.

Developer`s Dilemma: The Secret World of Videogame Creators

Автор: O`Donnell Casey
Название: Developer`s Dilemma: The Secret World of Videogame Creators
ISBN: 0262028190 ISBN-13(EAN): 9780262028196
Издательство: MIT Press
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Цена: 5925.00 р.
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Описание:

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.

Videogames and Education

Автор: Brown
Название: Videogames and Education
ISBN: 0765619970 ISBN-13(EAN): 9780765619976
Издательство: Taylor&Francis
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Цена: 7042.00 р.
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Описание: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.

The Art of Videogames

Автор: Tavinor
Название: The Art of Videogames
ISBN: 1405187891 ISBN-13(EAN): 9781405187893
Издательство: Wiley
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Цена: 10922.00 р.
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Описание: Videogames aren`t just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.

Videogames and Education

Автор: Brown
Название: Videogames and Education
ISBN: 0765619962 ISBN-13(EAN): 9780765619969
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.


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