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Human Resource Management in a Hospitality Environment, Chesser Jerald


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Цена: 11482.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Chesser Jerald
Название:  Human Resource Management in a Hospitality Environment
ISBN: 9781771883009
Издательство: Taylor&Francis
Классификация:



ISBN-10: 1771883006
Обложка/Формат: Hardback
Страницы: 284
Вес: 0.69 кг.
Дата издания: 25.05.2016
Язык: English
Иллюстрации: 53 illustrations, black and white
Размер: 185 x 261 x 21
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Personnel & human resources management, BUSINESS & ECONOMICS / Human Resources & Personnel Management,BUSINESS & ECONOMICS / Industries / Hospitality, Travel & Tourism
Рейтинг:
Поставляется из: Европейский союз
Описание: This new textbook provides a complete study of human resource management from the perspective of management and operation in a hospitality environment. The hospitality industry continues to grow every day, bringing new challenges and opportunities. This up-to-date textbook provides the information on effective human resource management that mana


The VR Book: Human-Centered Design for Virtual Reality

Автор: Jason Jerald
Название: The VR Book: Human-Centered Design for Virtual Reality
ISBN: 1970001127 ISBN-13(EAN): 9781970001129
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 10352.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.


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