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Researching Across Languages and Cultures, Robinson Pant Anna


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Цена: 6430.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Robinson Pant Anna
Название:  Researching Across Languages and Cultures
ISBN: 9781138845060
Издательство: Taylor&Francis
Классификация:


ISBN-10: 113884506X
Обложка/Формат: Paperback
Страницы: 174
Вес: 0.28 кг.
Дата издания: 19.10.2016
Язык: English
Иллюстрации: 1 tables, black and white; 1 line drawings, black and white; 1 halftones, black and white; 2 illustrations, black and white
Размер: 236 x 156 x 14
Читательская аудитория: Undergraduate
Ключевые слова: Higher & further education, tertiary education, EDUCATION / General,EDUCATION / Higher,EDUCATION / Research
Подзаголовок: A guide to doing research interculturally
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: Researching across Languages and Cultures is a guide for doctoral students and other researchers engaged inmultilingual and intercultural research, providing a framework for analysis and development of their experiences.


Learning web-based virtual reality

Автор: Neelakantam, Srushtika Pant, Tanay
Название: Learning web-based virtual reality
ISBN: 1484227093 ISBN-13(EAN): 9781484227091
Издательство: Springer
Рейтинг:
Цена: 3213.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Chapter 1: Introduction to VR and WebVR

Chapter Goal: This chapter deals with the features of VR and web based VR and dives into topics such as why a developer should learn WebVR, why is it beneficial and easy to develop for web developers and finally about the various VR devices in the market.

No of pages: Around 10 Pages

Sub -Topics

- Details of VR and WebVR

- HTML5 and WebVR applications

- Devices available for VR in the market

Chapter 2: Understanding the WebVR API and Frameworks

Chapter Goal: This chapter introduces WebVR API to the readers and walks them through the whole process of understanding the specifications of W3C. The readers will also learn about MozVR, various WebVR frameworks and the efforts made/being made by various browsers to support WebVR. By the end of this chapter, the user can relate with the things that were learned in the previous chapter.

No of pages: Around 10

Sub - Topics

- Introduction to WebVR API

- WebVR API Specifications

- Details about MozVR

- WebVR Frameworks available for Development

Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab

Chapter Goal: In this chapter the reader will learn about the popular WebVR projects available online to get inspired by them to build his own WebVR project. The user will also be informed of the various hardware and software requirements to continue with WebVR. By the end of this chapter, the reader will feel confident enough to start development of his first WebVR app in the next chapter.

No of pages: Around 15

Sub - Topics:

- Popular WebVR Projects and their making

- Hardware and Software Requirements for WebVR development

- Setting up the WebVR Lab

Chapter 4: Introduction to A Frame Chapter Goal: In this chapter, the reader will learn about the A Frame library for WebVR development, the various components and building blocks of A Frame, caching assets for better performance, applying textures to objects, controlling lighting and camera and running the applications on his laptop. This chapter will empower the user to make applications using WebVR. We will also be developing a basic Hello World WebVR application.

No of pages: Around 15

Sub - Topics:

- Introduction to A Frame Library

- Components and building blocks of A Frame

- Caching assets to improve performance

- Using lights and camera objects

- Applying textures to objects to make them lively

- Developing a Hello World WebVR Application

Chapter 5: Building a VR Based Content Display

Chapter Goal: In this chapter, we will be building a VR based content display application that displays the photos of a user in a virtual 3D environment. This chapter would also help the user to have an idea of how he should design his application or website so that it improves user's experience.

No of pages: Around 15

Sub - Topics:

- Designing layouts for application

- Making an intermediate WebVR based Application

- Running the application on Google Cardboard

- Enhance the UI of app by making use of various components of A Frame

Chapter 6: Building Your Own VR Society

Chapter Goal: This chapter covers the building of a virtual housing society


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