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Learning web-based virtual reality, Neelakantam, Srushtika Pant, Tanay


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Автор: Neelakantam, Srushtika Pant, Tanay
Название:  Learning web-based virtual reality
ISBN: 9781484227091
Издательство: Springer
Классификация:



ISBN-10: 1484227093
Обложка/Формат: Paperback
Страницы: 83
Вес: 0.18 кг.
Дата издания: 05.03.2017
Язык: English
Издание: 1st ed.
Иллюстрации: 54 illustrations, color; 7 illustrations, black and white; xiv, 83 p. 61 illus., 54 illus. in color.
Размер: 157 x 234 x 11
Читательская аудитория: Professional & vocational
Подзаголовок: Build and deploy web-based virtual reality technology
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Chapter 1: Introduction to VR and WebVR

Chapter Goal: This chapter deals with the features of VR and web based VR and dives into topics such as why a developer should learn WebVR, why is it beneficial and easy to develop for web developers and finally about the various VR devices in the market.

No of pages: Around 10 Pages

Sub -Topics

- Details of VR and WebVR

- HTML5 and WebVR applications

- Devices available for VR in the market

Chapter 2: Understanding the WebVR API and Frameworks

Chapter Goal: This chapter introduces WebVR API to the readers and walks them through the whole process of understanding the specifications of W3C. The readers will also learn about MozVR, various WebVR frameworks and the efforts made/being made by various browsers to support WebVR. By the end of this chapter, the user can relate with the things that were learned in the previous chapter.

No of pages: Around 10

Sub - Topics

- Introduction to WebVR API

- WebVR API Specifications

- Details about MozVR

- WebVR Frameworks available for Development

Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab

Chapter Goal: In this chapter the reader will learn about the popular WebVR projects available online to get inspired by them to build his own WebVR project. The user will also be informed of the various hardware and software requirements to continue with WebVR. By the end of this chapter, the reader will feel confident enough to start development of his first WebVR app in the next chapter.

No of pages: Around 15

Sub - Topics:

- Popular WebVR Projects and their making

- Hardware and Software Requirements for WebVR development

- Setting up the WebVR Lab

Chapter 4: Introduction to A Frame Chapter Goal: In this chapter, the reader will learn about the A Frame library for WebVR development, the various components and building blocks of A Frame, caching assets for better performance, applying textures to objects, controlling lighting and camera and running the applications on his laptop. This chapter will empower the user to make applications using WebVR. We will also be developing a basic Hello World WebVR application.

No of pages: Around 15

Sub - Topics:

- Introduction to A Frame Library

- Components and building blocks of A Frame

- Caching assets to improve performance

- Using lights and camera objects

- Applying textures to objects to make them lively

- Developing a Hello World WebVR Application

Chapter 5: Building a VR Based Content Display

Chapter Goal: In this chapter, we will be building a VR based content display application that displays the photos of a user in a virtual 3D environment. This chapter would also help the user to have an idea of how he should design his application or website so that it improves users experience.

No of pages: Around 15

Sub - Topics:

- Designing layouts for application

- Making an intermediate WebVR based Application

- Running the application on Google Cardboard

- Enhance the UI of app by making use of various components of A Frame

Chapter 6: Building Your Own VR Society

Chapter Goal: This chapter covers the building of a virtual housing society



Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

Автор: Parisi Tony
Название: Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
ISBN: 1491922834 ISBN-13(EAN): 9781491922835
Издательство: Wiley
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Цена: 3800.00 р.
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Описание: This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You`ll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Автор: Harders
Название: Surgical Scene Generation for Virtual Reality-Based Training in Medicine
ISBN: 1848001061 ISBN-13(EAN): 9781848001060
Издательство: Springer
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Цена: 16070.00 р.
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Описание: One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. This book examines the main components needed when defining effective scenarios: scene geometry, organ appearance, and biomechanical parameters providing an overview of related work and introducing specific solutions.

The VR Book: Human-Centered Design for Virtual Reality

Автор: Jason Jerald
Название: The VR Book: Human-Centered Design for Virtual Reality
ISBN: 1970001127 ISBN-13(EAN): 9781970001129
Издательство: Mare Nostrum (Eurospan)
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Цена: 10352.00 р.
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Описание: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Автор: Bell Lori, Franks Pat, Trueman Rhonda
Название: Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries
ISBN: 1440841748 ISBN-13(EAN): 9781440841743
Издательство: Bloomsbury
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Цена: 8019.00 р.
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Описание:

There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before--Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education.

Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Автор: Marc Cavazza; St?phane Donikian
Название: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
ISBN: 3540770372 ISBN-13(EAN): 9783540770374
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. This book presents 12 revised full papers together with 3 invited papers and 7 poster and demo papers that were reviewed and selected for inclusion.


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