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Making Games, Pitt


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Цена: 2794.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Pitt
Название:  Making Games
ISBN: 9781484224922
Издательство: Springer
Классификация:

ISBN-10: 1484224922
Обложка/Формат: Paperback
Страницы: 82
Вес: 0.18 кг.
Дата издания: 2016
Язык: English
Издание: 1st ed.
Иллюстрации: 12 illustrations, color; xi, 82 p. 12 illus. in color.
Размер: 157 x 234 x 11
Читательская аудитория: Professional & vocational
Основная тема: Professional Computing
Подзаголовок: With JavaScript
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание:
Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all.
What Youll Learn
Make a game using JavaScriptMaster the game loopHandle player input, collision detection, gravity, ladders, and stairsWork with camera locking, mobs, and healthManage game inventoryHandle mapping and more
Who This Book Is For
Those who are new to game development with some experience with JavaScript and web development.

Дополнительное описание: 1. Introduction.- 2. The Game Loop.- 3. Player Input.- 4. Collision Detection.- 5. Gravity.- 6. Ladders.- 7. Stairs.- 8. Camera Locking.- 9. Projectiles.- 10. Mobs.- 11. Health.- 12. Checkpoints.- 13. Inventory.- 14. Maps.



Designing Games

Автор: Sylvester Tynan
Название: Designing Games
ISBN: 1449337937 ISBN-13(EAN): 9781449337933
Издательство: Wiley
Рейтинг:
Цена: 7585.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.

Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)

Автор: Ladd
Название: Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)
ISBN: 0470212845 ISBN-13(EAN): 9780470212844
Издательство: Wiley
Рейтинг:
Цена: 25653.00 р.
Наличие на складе: Поставка под заказ.

Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.

Pixel Art for Game Developers

Автор: Silber
Название: Pixel Art for Game Developers
ISBN: 1482252309 ISBN-13(EAN): 9781482252309
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book.
--Chris Totten, George Mason University, Washington, DC, USA

Serious Games

Автор: Marsh
Название: Serious Games
ISBN: 331945840X ISBN-13(EAN): 9783319458403
Издательство: Springer
Рейтинг:
Цена: 8106.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.

Games and Learning Alliance

Автор: de Gloria
Название: Games and Learning Alliance
ISBN: 3319402153 ISBN-13(EAN): 9783319402154
Издательство: Springer
Рейтинг:
Цена: 8944.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions.

Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
Рейтинг:
Цена: 10870.00 р.
Наличие на складе: Поставка под заказ.

Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.


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